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r/pharmacy 2020 demographics survey results!

The pharmacy 2020 demographics survey results are here! There were 258 respondents this year. Please note that the numbers will not necessarily add up to 100%, since all questions were optional. Sorry in advance for the crappy Excel graphs.
Location
Most respondents hailed from the US (233; 90.3%), followed by Canada (10; 3.9%), United Kingdom (8; 3.1%), New Zealand (2; 0.8%), and 1 respondent each from Australia, Indonesia, Slovakia, Sweden, and Taiwan.
Of the 233 Americans, the top 3 states were California (20; 8.6%), Pennsylvania (18; 7.7%), and Texas (18; 7.7%).
The 10 Canadians were from Ontario (5; 50%), British Columbia (2; 20%), Alberta (1; 10%), Nova Scotia (1; 10%), and Quebec (1; 10%).
Demographics
Of the 258 respondents, 130 (50.4%) identified as female, 123 (47.7%) as male, and 3 (1.2%) as non-binary.
Age distribution is shown in the below table. A few statistics: minimum 19, maximum 68, mean 29.0, median 28, mode 26.
https://preview.redd.it/qxyxs2sj09c51.png?width=554&format=png&auto=webp&s=202bef88a53fa8596182435590ba9de8eb3646c9
In terms of race/ethnicity, the categories from most to least common were as follows: white (156; 60.5%), Asian (55; 21.3%), 2 or more races (11; 4.3%), black (9; 3.5%), Hispanic or Latino (8; 3.1%), Indian subcontinent (6; 2.3%), Arab (4; 1.6%), Native American or American Indian (2; 0.8%), and Armenian (1; 0.4%).
General employment questions
Of the 258 respondents, 169 (65.5%) were pharmacists, 55 (21.3%) were pharmacy students, 22 (8.5%) were non-pharmacist staff, and 8 (3.1%) were pre-pharmacy students. There were also 1 each of the following: corporate pharmacy compliance, pharmacy wholesaler, pharmacology student, and other healthcare professional.
Most respondents (169; 65.5%) were employed full time (defined as > 30 hours/week), while 19 (7.4%) were employed part time. 49 respondents (19.0%) were full time students (not necessarily in pharmacy), 13 (5.0%) were unemployed, 4 (1.6%) worked outside of the field of pharmacy, 2 (0.8%) were self-employed, 1 (0.4%) was retired, and 1 (0.4%) was consulting/contracting.
There was a nearly equal split between respondents working in suburban (99; 38.4%) vs. urban (97; 37.6%) locations, followed by 21 (8.1%) in rural locations and 15 (5.8%) working remotely (apologies - I should have made this question/response more clear, but based on a jump compared to last year's survey, I think people working from home temporarily due to COVID-19 may have chosen this option).
A pie chart of primary place of employment is shown below, with the top 7 responses shown in the legend: community/retail (136; 52.7%), hospital including outpatient (48; 18.6%), pharmaceutical industry including CROs (11; 4.3%), mail ordespecialty/home infusion (9; 3.5%), unemployed (8; 3.1%), long-term care/hospice (8; 3.1%), and ambulatory care (5; 1.9%). Please note that the unemployed category includes non-working full time students.
https://preview.redd.it/csyipt0hs9c51.png?width=297&format=png&auto=webp&s=3b91337feb634a61730ccfbdd09aa8a0fdda6d7a
A small proportion (42; 16.3%) of respondents reported having a second job. Of these, the most common fields of employment were: hospital including outpatient (10; 23.8%), community/retail (8; 19.0%), and self employment/side hustle (7; 16.7%).
Salary
For the following charts, I only included those working full time. Below is a histogram for full time pharmacist salary worldwide, as well as a table showing some stats for global, US, and ex-US salaries.
https://preview.redd.it/n16j31x1v9c51.png?width=447&format=png&auto=webp&s=624581f5b94c917c417ac39da92cf9eb4c77130c
Global (139 responses) US (130 responses) Ex-US (9 responses)
Minimum $11,000 $11,000 $43,050
Maximum $300,000 $300,000 $230,000
Mean $116,284 $118,909 $78,375
Median $120,000 $120,961 $63,000
Below is the histogram for full time non-pharmacist staff worldwide. There was only 1 ex-US respondent, so I didn't separate out the stats. Here they are: minimum $15,000; maximum $72,000; mean $37,767; median $37,000.
https://preview.redd.it/q2w4f7t5y9c51.png?width=384&format=png&auto=webp&s=300c4992413830cb45befa7ffa9e24e9d5c2370d
Community/retail pharmacy
The pie chart shown below shows the breakdown of pharmacy type for the 136 respondents working in community/retail pharmacy. I'm not exactly sure what Genoa means, so I left that one as is.
https://preview.redd.it/begscv9fz9c51.png?width=288&format=png&auto=webp&s=c22e8ba0797ef1829bb9f0b30db9351b059a3264
Roles within community/retail pharmacy are displayed below.
https://preview.redd.it/l6l3w94zz9c51.png?width=265&format=png&auto=webp&s=ff10c40fd56bc3334762c06a5e6dc4e61a1004d8
The pie chart below displays responses regarding the impact of COVID-19 on hours/salary.
https://preview.redd.it/ugvcv06fbac51.png?width=276&format=png&auto=webp&s=60e055f753ed52c69220fb00e8ef817672804ebd
Hospital pharmacy (including outpatient)
There were 48 respondents working in hospital pharmacy. Bed count at their institutions is shown in the graph below.
https://preview.redd.it/1mv5r0ne1ac51.png?width=382&format=png&auto=webp&s=f46fa5df7be0c5b7d24603a218043fe4cb92f1bd
Roles within hospital pharmacy are displayed below.
https://preview.redd.it/4a3xewk72ac51.png?width=280&format=png&auto=webp&s=9d9a2dbd99882673300ad51e43808d90eb35d8a4
Of the 38 hospital pharmacists, 13 (34.2%) had completed a residency, and 5 (13.2%) were currently completing a residency. The remainder (20; 52.6%) were not pursuing nor had ever completed a residency.
The top 3 clinical specialties were ambulatory care, emergency medicine, and oncology (3 respondents each). Note that it was possible to choose more than 1 specialty.
The pie chart below displays responses regarding the impact of COVID-19 on hours/salary.
https://preview.redd.it/b9pj5l3sbac51.png?width=278&format=png&auto=webp&s=b0478e7ea600140253b9dc53066210412967d4cd
Pharmaceutical industry (including CROs)
Eleven respondents (4.3%) reported working in the pharmaceutical industry. The breakdown by department is shown in the table below.
Department Number of Respondents
Drug Safety and Risk Management/Pharmacovigilance 2
Medical Communications/Education/Information 2
Regulatory Affairs 2
Clinical Pharmacology/Pharmacokinetics 1
Clinical Research & Development (including Clinical Operations) 1
Formulation 1
Marketing/Business Analytics 1
Medical Science Liaison 1
The breakdown by level was as follows: PharmD Fellow (3; 27.3%), Associate/Specialist (6; 54.5%), ManageSupervisor (1; 9.1%), Director (1; 9.1%). Five respondents had completed or were currently completing a fellowship. Four of these 5 provided their salaries during their fellowships, with an average of $50,000.
Pharmacy and pre-pharmacy students
There were 63 respondents (24.4%) who reported being pharmacy or pre-pharmacy students. Of these, the top 3 desired fields upon graduation were: hospital including residencies (16; 25.4%), undecided (13; 20.6%), and community/retail (11; 17.5%).
These 63 students attended (or planned to attend) 45 different schools worldwide. The 5 most common schools reported were as follows: University of Toronto (3; 4.8%), Feik School of Pharmacy (2; 3.2%), Ohio State University (2; 3.2%), Temple University (2; 3.2%), and University of Colorado (2; 3.2%).
The breakdown by year was as follows: undergraduate/pre-pharmacy (8; 12.7%), PY1 (4; 6.3%), PY2 (18; 28.6%), PY3 (16; 25.4%), and PY4 (13; 20.6%). Of the 13 PY4 students, 2 reported having a job lined up after graduation, both in community/retail.
Most students (45; 71.4%) were working in a pharmacy setting while in school. Stats for the number of hours worked weekly were as follows: minimum 3; maximum 34; mean 15.8; median 15. The most common duties interns were authorized to perform at their jobs were counseling patients (38; 84.4%), administering immunizations (24; 53.3%), and product verification (17; 37.8%). Note that interns could choose more than 1 option.
Of the 63 students, 36 (57.1%) reported that they would choose to attend pharmacy school again if they could go back in time, knowing what they know now. Sixteen students (25.4%) reported that they would decide on a different career path, and 5 (7.9%) were unsure.
Following pharmacy school, some students were considering pursuing the following degrees (top 3 listed): MPH (6; 9.5%), MD (4; 6.3%), and MBA (3; 4.8%).
Results from additional questions are shown in chart form below.
https://preview.redd.it/mls7e2139ac51.png?width=480&format=png&auto=webp&s=5db3ec80fd6e1934c787941278b7b755ad802a45
https://preview.redd.it/p9p44ifm9ac51.png?width=480&format=png&auto=webp&s=faf04b54ed228cc0cf110d06ed27bfd524ba894f
https://preview.redd.it/8p7qq205aac51.png?width=464&format=png&auto=webp&s=ae5d53c284cd86ff787498dad58c4d625ae2afb1
Pharmacists
There were 169 pharmacists, from 91 different pharmacy schools. The most common alma maters were Rutgers University Ernest Mario School of Pharmacy (RU RAH RAH!!) with 6 respondents (3.6%), University of Pittsburgh with 5 respondents (3.0%), and the following 5 schools with 4 respondents each: Northeastern University, Ohio Northern University, University of Colorado, University of Georgia, and University of Kansas.
Most pharmacists (152; 89.9%) were currently practicing pharmacy. Five (3.0%) had practiced in the past but were no longer practicing, and 10 (5.9%) had never practiced after graduating. Of those currently practicing pharmacy, the statistics on the number of years in practice were as follows: minimum 0.1; maximum 35; mean 4.8; and median 3.
Nearly half of pharmacists (75; 49.3%) said they would choose a different career path if they could go back in time, knowing what they know now, while 71 pharmacists (46.7%) said they would still choose to pursue pharmacy.
Local practice standards
About half of pharmacists (84; 55.3%) reported administering (or being allowed to administer) many types of immunizations, while 3 (2.0%) reported that pharmacists were not allowed in their location. A further 63 pharmacists (41.4%) did not administer immunizations simply because it was not part of their job description (eg, hospital inpatient).
Regarding therapeutic interchange for non-controlled prescriptions, 63 pharmacists (41.4%) reporting being authorized to update a prescription only after consulting the prescriber. An additional 43 pharmacists (28.3%) were allowed to update a prescription as long as the prescriber was notified afterwards (ie, without prior permission), and 8 pharmacists (5.3%) were allowed per institutional protocol or collaborative practice agreement. Twenty-four pharmacists (15.8%) reported that a new prescription would be required and that no updates by the pharmacist were allowed.
For controlled prescriptions, 24 pharmacists (15.8%) reported being allowed to change any/all elements of the prescription following consultation with the prescriber, and 4 pharmacists (2.6%) were allowed per institutional protocol or collaborative practice agreement. Sixty-six pharmacists (43.4%) were allowed to change certain (but not all) elements, while 40 (26.3%) could not change any part of a controlled prescription and required the prescriber to issue a new one.
Regarding pharmacist prescribing, most pharmacists (110; 72.4%) were not allowed to prescribe medications. Nineteen pharmacists (12.5%) could prescribe for certain health conditions, 3 (2.0%) could prescribe for any health condition, and 2 (1.3%) could prescribe per institutional protocol or collaborative practice agreement.
Results from additional questions are shown in chart form below.
https://preview.redd.it/9q4wjmmg3bc51.png?width=281&format=png&auto=webp&s=cf2ec43db13f3fcbe4cb398b1c39808389f54572
https://preview.redd.it/945u7beklac51.png?width=480&format=png&auto=webp&s=e74267ca8c2d56dd0c7fc42497df2f0d42f14a3a
https://preview.redd.it/yyd7su4tlac51.png?width=480&format=png&auto=webp&s=86e12e31c5de3b91a615add5dd28055f881beddc
https://preview.redd.it/tk2msh41mac51.png?width=480&format=png&auto=webp&s=c091747118370117d3ecf35a8e9bffd54ac02805
https://preview.redd.it/9njkd9vemac51.png?width=346&format=png&auto=webp&s=ffe54bfc9ae206295f7e81685a361357c14a625a
https://preview.redd.it/mywjx5nwmac51.png?width=444&format=png&auto=webp&s=1eb695e764c2bf7c1ffbfddd947fc297eed4f8ea
Pharmacy residents
Of the 169 pharmacists, 31 (18.3%) had completed or were currently completing a pharmacy residency. Of those, there were 6 current PGY-1 residents and 1 current PGY-2 resident.
Of the 24 pharmacists who had completed their PGY-1 residencies, most (18; 75%) did rotational programs without a specific focus. The remaining 6 pharmacists specialized in the following areas during their PGY-1: ambulatory care (2; 8.3%), community pharmacy (1; 4.2%), managed care (1; 4.2%), pediatrics (1; 4.2%), and pharmacotherapy (1; 4.2%). Stats on their PGY-1 salaries were as follows: minimum $33,000; maximum $60,000; mean $44,325; median $45,000. These PGY-1 residencies were done primarily in an urban setting (18; 75%), followed by suburban (3; 12.5%) and rural (2; 8.3%).
Of the 11 pharmacists who had completed their PGY-2 residencies, the specialties included: ambulatory care (3; 27.3%), psychiatry (2; 18.2%), and 1 each of administration, critical care, emergency medicine, infectious disease, oncology, and pharmacotherapy (9.1% each). Stats on their PGY-2 salaries were as follows: minimum $35,000; maximum $51,000; mean $45,625; median $46,500. These PGY-2 residencies were done almost equally in urban (6; 54.5%) and suburban (5; 45.5%) settings.
The 6 current PGY-1 residents had the following plans immediately following their PGY-1: inpatient staff pharmacist (2; 33.3%), PGY-2 residency (2; 33.3%), inpatient clinical specialty pharmacist (1; 16.7%), and non-practicing pharmacist (1; 16.7%).
Of those who had completed their residencies, their roles immediately afterward are listed in the table below.
Role Number of Respondents
Inpatient staff pharmacist 8
Inpatient clinical specialty pharmacist 6
Ambulatory care pharmacist 4
Unemployed 2
Outpatient pharmacist (eg, retail, mail order, long term care) 1
Stopped practicing but remained in the field of pharmacy (eg, industry) 1
Industry fellowship 1
Drug information pharmacist 1
Pharmacy organizations
This question was directed toward American respondents. There were 96 respondents who reported being currently active members of an association, the most common of which were ASHP (39; 40.6%), APhA (38; 39.6%), and a local/state pharmacy association (29; 30.2%).
There were 35 respondents who reported previously being members of an association, the most common of which were APhA (25; 71.4%), ASHP (15; 42.9%), and a local/state pharmacy association (13; 37.1%).
Final comments
Thanks again to everyone who took the survey, and especially those who provided feedback!
I totally acknowledge that the survey is very US-centric, and for that I apologize. I did take some feedback from some people in this subreddit, but if anyone ex-US wants to provide feedback for any future surveys, I'm happy to speak with you offline about it.
The same also goes for anyone in a "niche" field such as long-term care, ambulatory care, managed care, etc. I'm happy to add in new sections or questions for those fields - it's just that I have no idea what to ask, having no experience in those areas.
There are probably a few questions whose answers aren't reflected here mainly because this is long enough already, but if you have any questions (eg, what's the average salary for a hospital pharmacist in a suburban area?), please feel free to ask!
Thanks again!
submitted by fleakered to pharmacy [link] [comments]

Reason for Hindutva (Request the Mods to pin this if they wish to)

Big long post coming up. Okay. This is a reply to one person's comment about Hindutva in this sub, and I felt that anybody who is looking for the reason for Hindutva should read this, hence I'm posting this as a separate post here. Any changes to my post are welcomed and I apologize beforehand for the looong post and any mistake/error that may have crept in. Please suggest changes if any needed.
There is a direct comparison between Indian conservatives and (usually) American/Western RW. Thus, Western definitions and interpretations of social & political issues (binaries like Left Wing vs Right Wing, secular vs communal, etc.) are mapped directly onto India with little to no understanding of either the dynamics of Indian society, or its history.
Let's talk about one: Islamophobia. In countries like America, Islam is a micro-minority that is growing slowly, and because of the appearance of being harassed by Right Wing Americans for over two decades (and the general perception of Muslims, their unnecessary harassment at the hands of law enforcement & general public), there exists sympathy for their community from the "inclusive Left", just like there's sympathy for the Black community ( bec. of higher levels of poverty, ghettoisation, etc.). This exists for Brown skinned Hindus too.
There's an appearance of their community being 'otherised' in society over the last 20 years, and because of diversity, inclusion, & identity politics, Muslim community has found a new supporter in the Left Wing (SJW, Democrats, etc.). Other than 9/11 and a few other isolated terror incidents, Islamic terrorism has not impacted America to the level White supremacist & police shootings/killings have, and the vast majority of deaths have not happened at the hands of Muslims. There are jihādi nutjobs in the Muslim community, and I'm sure the FBI is tracking every single one of them down to keep America safe. Then there's the case of RW White supremacists who are literally "phobic" about Muslims and Islam, thinking that all Muslims (in America) are terrorists by default, and want to halt immigration to Muslim countries, and want to send Muslims back to their home countries. The majoritarian Christian community has the (relatively) large American conservative population in a tight grip, so the question of Islamic proselytism, and the establishment of a Shari'a state simply doesn't exist as a major threat to America right now. Let's just say that there's currently no major threat from their community to America as a whole (I don't think the govt and intel agencies would allow that to happen). Islam is a slightly different flavour in America than in India.
Let's walk (fly?) over to India. The Muslim community is the second largest majority. Their population in India is nearly 3/4th the population of America. ~200 million Muslims live in India. India is surrounded by 2-3 Muslim countries (Pak, Afg, Bang).
The history of the relationship between Hindus and Muslims is NOT peaceful. Muslims ruled tyrannically over the Hindus for over 500 years, oppressed them, destroyed thousands (>30000) of holy sites & temples and then just as a Hindu empire was being re-established, the British swooped in to lord over India for ~150 years. India is probably the only major failure of Islam, since they were unable to convert majority Hindus to Islam. Countries like Syria, Jordan and Israel/Palestine, which were Christian & Jewish lands were fully occupied by Islamic forces. Powerful empires in ancient & medieval Iraq - Iran fell to Islamic forces, who gave the locals two options: convert or die. To save their lives, the entire stretch from Turkey and Israel/Palestine to Iran converted to Islam. Millions of non Muslim pagans have died at the hands of Muslims. Buddhist majority countries like Afghanistan fell to Islamic invaders and Central Asia was also taken over by them. Over the centuries there was a forceful adoption and integration of Islam in these societies and historic native pagan and non Muslim religious sites were systematically destroyed and mosques established atop them. Simply put, Central, West and South West Asia converted to Islam under the sword. Not due to choice. Islam is an extremely regressive faith that refuses to evolve.
Coming back to India. In 1947, an entire country was ripped apart from the motherland India and was formed on religious lines (Pakistan and later, Bangladesh). Now, every nation from Turkey in the West to Afghanistan & Pakistan in the east was one large Muslim bloc. East of India, countries like Malaysia and Indonesia became Muslim, China was atheist and Myanmar and Sri Lanka were/are far too weak to stand up with India to counter these foreign invading Islamic (& Christian) forces.
After Independence, the government tried to establish a secular state (again, trying to copy paste from the West), with no real understanding of the real India, or what it meant for the average Indian to be part of the Dharmic faiths (Hinduism and it's daughtesister religions). Separation of Church and State is a very Western concept, and shouldn't have been implemented in India. The British had divided Hindus to such an extent that there was no real identity for Hindus to mould or shape their community, and start fresh. On the other hand, Muslims did have a model to look up to: Saudi Arabia version of Sunni Islam, the medieval Indian Islam, and Iran's Shia Islam.
Now, successive governments slowly began to appease Muslims for their vote, because the Muslim community was less fragmented than the Hindu community, and tended to vote as a bloc for certain political parties. The Hindu community on the other hand, was broken up into several small caste based fragments, and regional political parties rose to represent may of these individual communities. Hindus tended to vote as a caste instead of as a religion. Politicians being politicians, and with ample amounts of interference from foreign actors, Hindu community has never been united as a single bloc in the last 70 years.
Add to this the shift of the Hindu populace towards the left (socialist, non religious) post-independence, and the majority Hindu community slowly lost touch with its faith, religion and Hindu social & religious issues.
Coming back to the topic of Muslim invaders: as I stated earlier, Islamic invaders brought in their own tribalistic culture, and negatively influenced India's own historically superior society. For many Indian Muslims today, they see this Islamic rule as a kind of "Golden past" and the means to establish Islamic rule over India.
However, for us Hindus, it is a matter of life and death and most importantly, self-preservation of the native culture and ideologies. Check out the Kashmir issue, and the cultural genocide and exodus of Kashmiri Pandit community from Kashmir at the hands of Islamists. There has been a slow but constant deracination in Kashmir, to establish it as a Muslim country following Shari'a law. 5000 villages and town names in Kashmir were changed to Islamic names from their historic Hindu/Buddhist names in the last 50 years.
Hindu nationalism arose because of an anger of the Hindu population verily against this. "Hindutva is Hinduism that resists": Hindutva merely resists such attempts to erase Hindu and associated Dharmic faith history, it is a movement for Hindus to stand up for themselves and establish a Hindu state along Hindu Dharmic principles. It is a movement that resists the Muslim & Christian conversion activities in Indian states like Kerala, Kashmir, Assam and West Bengal (and their goal to establish a Islamic state very much like Kashmir, to drive out non Muslim 'kafirs'). This is a concerted campaign, bankrolled by foreign state actors like Saudi Arabia, Iran, Pakistan towards Islam, and Western countries like UK, France, and US for Christianity.
Thus, Islamophobia cannot exist in India, because the term has no meaning here. Hindus are not irrationally scared of Muslims. The fear is justified in more ways than one. There is a brutal bloody history of Hindu oppression at the hands of Muslims (and even to this date it continues in Muslim countries), and there is a visual live evidence of what goes if India becomes a Muslim country. In countries like Pakistan and Afghanistan, religious minorities do not have any rights, and women are traded and sold like slaves. Hindu and Sikh women are kidnapped, forcefully converted to Islam and married off to men much older than them. In India, a similar practice is going on: i. Love Jihad - Muslim men take on Hindu names and prey on gullible girls from the Hindu faith and forcefully convert them to Islam after marriage. ii. Little girls as young as 7-8 years old are kidnapped and sold in Arab countries to rich sheikhs. Both of these have an overwhelming amount of evidence and reportage.
Hindutva is a self respect political movement for the Hindus. The whole of the Middle East and North Africa (MENA) is Islamic, so many South American and European countries are state Christian, and some South East Asian countries are Buddhist too. There doesn't exist one single Hindu country for the self preservation and development of Hindus. Heck, a global minority religion like Judaism has a home state in Israel.
And just to clarify, no, the establishment of a Hindu state does not mean Muslims or other minorities cannot live in India, or cannot practice their religion. A Hindu state would allow Muslims and Christians to practice their faiths without impinging and infringing on local faiths, without exploiting the natives, especially the poor and sub altern communities. A Hindu state would truly be a model for multi religious, multi cultural, diverse society because the nature of Hinduism itself is to accept and tolerate a multitude of diverse opinions and thoughts. Islam and Christianity have a history of killing alternative opinions and heterodox schools, while Hinduism accepts them, or at the least, tolerated their presence. If religions like Sikhism, Judaism, Zoroastrianism (Parsi), native tribal faiths, Buddhism, Jainism and even atheism can live in peace with Hindusz for over 1000 years of history, why cannot Muslims? Why can't Christians? End.
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Development Diary XXII: Shin Chitsujyo no Kanshou

平和主義なる故に必ずしも正義人道に叶ふに非ず 軍国主義なるが故に必ずしも正義人道に反するに非ず。
Hello and Welcome to the Twenty-Second Diary of The New Order. Today we’ll be covering the ever elusive Home Islands of Japan. For this diary, I, Morriña, your humble writer and team lead of Japan, and the members of the Sphere’s development team will be covering everything from the beginning of the Sino-Japanese War, 1937, up to 1968. I hope you enjoy the vast amount of content we’re attempting to bring to Japan as one of the three main superpowers in the world by 1962.
PART I: 1937-1947
If you start taking pleasure in nonsensical masculinity and make violence a goal in and of itself, the world will finally start to hate you and will look upon you like it would wild beasts. One ought to remember that.
--Meiji, Emperor of Japan to his soldiers, 4 I 1882
It was supposed to be only a border incident, soon to be resolved. Instead it turned out to be the beginning of total war for the Empire of Japan and the start to a full scale invasion of China. The Marco Polo bridge has become an infamous symbol of the bloodiest conflict in the history of Asia since the Taiping Rebellion.
Chiang’s Republic of China was severely disadvantaged. Even with a seemingly unending pool of manpower, a lack of commitment to the war effort and political infighting doomed the young republic to a slow and excruciating death. Japan’s vastly superior armed forces, armed with modern guns, sailing on battleships, and riding on soaring planes tore through division after division, surprising foreign observers with their unparalleled dominance. The Soviet Union was busy with its own internal conflicts and crises, while Joseph Kennedy was turning his nation to the beast it had fallen to a million times before; isolationism. The Kuomintang, once a home for idealistic revolutionaries and republicans, despaired. They just kept on losing land, no matter the sacrifices they made. The boys they sent out, never to return, the cities they burned, the people they conscripted into non-existence. In the opening year of the war alone, the ROC lost the vast majority of its cities, crucial to the continuation of the conflict. Not even a second United Front between the KMT and Mao’s CPC, deemed the last possible option, could halt the Japanese onslaught.
However, Japan did not emerge unscathed. No nation may emerge unscathed from the total transformation of its spirit towards total war. Old political, social, and economic structures were entirely replaced in favor of new, more efficient ways of life. The social fabric that had defined much of Japanese life was ripped apart. In its place, the Taisei Yokusankai was built from the ground up. The tattered remains of democracy, or at least the facade that remained, were finally put to rest. A new state emerged, one built for war, one not seen anytime before. A new word would arise to define these states - totalitarian. None of it would have been this way, if all had gone to plan. Chiang was to surrender and, in his place, Wang Jingwei’s Reorganized Government of China would have been founded in occupied Nanjing. Chiang Kai-Shek refused to surrender, even as his people floundered and his nation was dying. The armed forces sputtered meekly, and shortages began to plague the nation. The war settled into a grueling slog as both sides hunkered down for the long fight. Japan sat on the cusp of victory, within reach of the great chalice. And yet, they could not reach it. Prince Konoe, the head of the Taisei Yokusankai, struggled to continue to prove himself a capable leader in these times. His cabinet came to an end after public criticism by the fierce militant nationalist Yosuke Matsuoka. Even as Konoe sought to preserve recent precious gains in China while carefully balancing relations with the spectre across the ocean, America, Matsuoka believed war was inevitable. A third cabinet was formed by Konoe, in one final attempt to oust Matsuoka of his high diplomatic posts. In the end, the pressures of criticism, demands for resignation ended Konoe. The gears of history, unknowable in their ways, brought upon the world a conflict so horrific, so awful, that the word strikes a sense of dread into so many who were born in those years. War had arrived in the Pacific.
Many of Japan’s top military brass thought that an attack on the United States would spell an end to the empire. Yet, Matsuoka relented, and when the first torpedoes blasted into and sank the USS Enterprise, the world held its breath. Even such a devastating attack could not stop the overwhelming the American advantage in industry. It seemed, for the first time, that the tides of war might finally shift into the Allies’ favour. Instead, beginning from the complete shock of victory at Pearl Harbor, the Imperial Japanese Navy moved from victory to victory, including the surprising outcome of the Battle of Midway in 1942. Japanese offensives took the Philippines, Burma, Malaya, Indonesia, Singapore and some key Pacfic islands, all in the first months of war. Yet, even after victories that no weaker nation could survive, the US retained the industrial advantage it had held for years, with the untouched contiguous mainland still distant from the hell of fire and death happening across the sea to the west. US ships churned out of harbors continuously, faster and faster, until a ship could be made in a matter of months. The Japanese could not continue to win the numbers game, and for the first time in the brutal naval war, they were on the backfoot.
In the hope of forcing Japan out of the war, the United States adopted a strategy of leapfrogging in 1943, which put Japanese forces at a massive disadvantage. With each month and year, the United States was able to steadily increase its superiority over Pacific, while Japan’s leadership adopted a strategy of defense, attempting to retain the bulk of their naval force by avoiding any pitched battles until the conditions for it would almost guarantee absolute victory. This time had finally come during the battle of Iwo Jima in 1945, when Japanese military leadership decided that this was the decisive moment they were seeking. During the next 87 days a stubborn defense by general Tadamichi Kuribayashi forced the United States to overcommit their forces, which was subsequently exploited by Combined Fleet in a brilliant maneuver. The US fleet was decimated and all American Marines division on that damned island were either destroyed or forced to surrender. While Japanese casualties were enormous and would never be replaced, the battle stopped the United States from overrunning the Pacific theatre and prevented a possible invasion of the Home Islands.
Iwo Jima proved to be the largest naval battle in history, surpassing even the Battle of Jutland. The two maritime powerhouses of the modern world slugged it out on the high seas, and the result was thousands upon thousands of dead bodies, and a cemetery of metal, miles in length, buried under the ocean that would never quite disappear. Japan would never recover, not in full, but the United States had the sheer manpower and dockyards to do it. Most within the navy looked forward to an eventual Japanese surrender, regardless of how long it took. America would survive. America always survived.
Then, the bomb hit Pearl Harbor.
A wave of atomic terror reverberated through continental America, and the United States was forced to resign itself to a humiliating defeat, the first in its history. Finally, Japan could focus on crushing its final threat, and the final bastion of liberty in the world. China.
There was one strategy left to turn to, to gain the upper hand against China. It was uncertain, and not even guaranteed to work, but it was the only one left; attrition. Japan would attempt to starve the United Front and render them unable to resist further Japanese offensives. This strategy came to fruition once again with the Battle of Kohima. The Mad General Masanobu Tsuji finally deprived Chiang and Mao of the US air units and supply that was acting as a lifeline to the United Front, the final nail in a coffin that refused to die. With any possibility of supplying China by land or air essentially gone Joseph Stilwell made the decision to pull out of the region and stop supplying the Chinese. Famines across the remaining free Chinese territory and a lack of arms meant that there was little resistance put up against the Ichi Go Offensive of 1944. Despite China fighting with one foot in the grave of their proud nation, their fanatical defenses declared in the name of preserving China racked up further unsustainable casualty counts. Japan’s victory was inevitable, it was only a matter of time. Chiang Kai-Shek turned down pleas for peace, and the war continued. It took two years for the Japanese to finally reach Chongqing in a ruthless, cruel military operation that made Sherman’s March to the Sea look like a peace delegation. In the last battle of the Second World War Chongqing was turned into little more than a gargantuan pile of ashes and crushed stones. On the ruins of Baidi Fortress, the triumphant Japanese proclaimed “peace in Asia and peace in the world”. In their shadows stood their chosen puppet - Chen Gongbo, horrified at the carnage and destruction of the United Front’s last true stronghold. With no hope of any resistance he could only smile, while holding sorrowful tears in his eyes.
However, Japan’s political and economic system was now geared towards sustaining an ever expanding war machine; with the Taisei Yokusankai as its political body and Hideki Tojo as its prime minister the current government proved to be a burden. It survived ten years of total war, yet it could not survive the peace that followed.
PART II: 1947 - 1962
We have awoken the giant and through valiant effort we survived his onslaught. Let us hope that in future we will remain at peace, for we may not survive another victory like this one.
--Isoroku Yamamoto, 1947
While the war was with China over, peace was only the beginning of a series of new problems. The Japanese empire was now enormous. It stretched from cold Siberia to humid New Guinea, from the heart of China to distant Hawaii. With their new lands in hand, Japan set about reorganising these territories into a more manageable empire.
In some cases, local collaborators were given the most power. In others, Japanese military figures took control. The Co-Prosperity Sphere became a patchwork of directly ruled territories, military governorates and puppet states. Each one churning out their spoils to be harvested by Japan itself. Whether the Army, Navy or Diet got their hands on them was another matter - the resources would flow nevertheless.
Hideki Tojo had been Prime Minister for six years now, overseeing both Japan’s favourable peace treaty with the United States and the victory over the Chinese. However, as the conflict was coming to a close, it became clear that he was starting to slip. His supporters were fully aware that a fall from grace would be disastrous. To prevent this, the man who had recommended Tojo for his post had to act.
Kōichi Kido arranged to have himself made Prime Minister with Imperial permission, having served as the closest advisor to the Emperor for almost a decade. He then appointed a loyal privy council member to his old post as Lord Keeper of the Privy Seal, ensuring his close connection to the Emperor. With Kido now Prime Minister, he quickly set about the task of managing the now enormous Japanese Empire, as well as trying to handle the various factions within Japanese politics.
He proved to be an ambitious prime minister, with grand designs for Japan. Kido was well aware of the faults of the Japanese government. Kido sought to make the ruling Yokusankai party into a tool for his reformist agenda. He attempted to transform it from a mere big tent for the bureaucracy into a powerful body against the army and navy factions. His fatal mistake, however, was the attempted strong-arming of the military as part of his plan to wrest power away from them. Having already become unpopular due to his reformist tendencies, this move against the armed forces proved to be the last straw. One Hiroya Ino replaced him.
In order to keep hold of power, Ino was forced to make a bargain. The new Prime Minister agreed to surrender control of Japan’s colonies to the army so that they could be used as strongholds and resource depots. In return, Ino gained some feeble scraps of power for the government. For his actions, the Prime Minister came across as incredibly weak, having made the deal even as the army was steadily losing influence, as had been the case ever since the war had ended. What could the Prime Minister have done? The army was still powerful enough to topple cabinets should it benefit them, something Ino was very much aware of. He had little choice but to comply, even if it would ultimately harm the party. When the elections rolled around, the Yokusankai suffered terribly from their capitulation to the army, with independent candidates (mostly Yokusankai rebels and expelled party members) gaining more power.
Under Ino’s tenure, the issue of corruption would become more prevalent and out of control. Bribery would become a de facto method of getting anything done, with seemingly every government official involved in some capacity. Ino’s inability to handle the ever growing corruption within his own cabinet was starting to cost him what little faith anyone still had in his capabilities. Whether he was simply failing to handle the issue properly or perhaps ignoring it, his strategy was utterly failing. Prime Minister Hiroya Ino had not built himself a great legacy to be remembered by. Instead, he had built up a house of cards, upon which he sat. Such a house can hold for a while if one is careful, but it is fated to fall apart eventually. Such a fate cannot be avoided, only delayed and never for long.
Interludium: Mechanics
Democratic institutions are quarantine mechanisms for that old pestilence, tyrannic lust. As such they are very useful and very boring. --Friedrich Nietzsche
Before we continue, we would like to offer some explanations behind the unique gameplay that Japan has to offer, centering on domestic policy. Screenshot of Japan GUI
Despite the power held by the military, the Empire of Japan is still legally a democracy as established by the Meiji Constitution, proclaimed in 1889. You are responsible for the civilian government. The Prime Minister of Japan is the closest character to “The Player”.
The Imperial diet, as the main parliamentary body, is completely democratic, but deeply overshadowed by the Second Great War. During the war, all political parties were merged into the Yokusankai (YSK) in order for Japan to function as a totalitarian, one party state. As mentioned, however, Ino’s capitulation to the Army was a great sign of weakness coming from the Yokusankai. Factions of “Independents” who had been rendered irrelevant in 1942 by the Yokusankai’s supermajority used the population’s growing disillusionment towards the ruling in order to swell the amount of seats in parliament outside the party’s control. The rising number of independent politicians was not the only problem for the Yokusankai; despite theoretically being a single party, it is in reality a de facto collection of cliques and factions that have rather different approaches to government and policies. This means that any potential Prime Minister may have a large problem with keeping a majority of support in the chamber. So how exactly does a Prime Minister keep their majority? Let’s examine it!
The Imperial Diet consists of seats distributed per territorial district. The Dai Nippon Teikoku (Empire of Great Japan) consists of the Nihon Rettō (Home Islands, or simply Japanese archipelago), the provinces of Chōsen (Korean peninsula), Taiwan and Karafuto (the island of Sakhalin). Those constitute an integral part of the Japanese state, and as such - elections are organized at the local level. Depending on the YSK’s popularity in a single province, the one party will receive an appropriate amount of deputies (if the popularity of the YSK in the province is 70%, it will receive 70% of seats from this area). As such, the YSK needs to maintain its popularity and power, to put an end to the loss of seats to independents.
But even if the Yokusankai is successful in upcoming elections, there is still a problem. Deputies of the YSK are divided between different cliques. In the example shown above, Prime Minister Ino is supported by his own clique in its entirety, by 5 deputies of Kido clique and by more than half of deputies from Kaya’s and Takagi’s factions respectively. With the Independents being completely unsupportive, it means that Ino in our example, despite the YSK holding 75% of total seats, barely holds on to a majority. The lesson we learn here is obvious - as a Prime Minister of Japan you need not only to win elections as the YSK, but also to have strong clique of your and have the support of other factions within the party itself.
Have you secured a super majority of deputies? I’m sorry, you are still not done. In the Japanese parliamentary system, the House of Peers has the ability to reject bills and initiatives. If the House of Peers does not support you, it will effectively create a deadlock and block all reforms, guaranteeing an end to the career of the current Prime Minister.
In general the absolute heart of parliamentary game in Japan is securing a majority, and the most important part of securing a majority is interacting with the four main cliques of the YSK, either by gaining their support or by reducing their power and popularity. You need to be very careful about implementing different policies. The Yokusankai remains a party that somehow manages to contain Reform Bureaucrats, Liberals, Kidoites and Conservatives in a single bloc. It may be too much to manage. If other factions find your cooperation or policies unsatisfactory, Party Unity may drop and deputies from other cliques may be even less inclined to support you. Such a scenario may spell doom for any Prime Minister.
You might think this is already too much, and that holding onto power in the Empire of Japan is a fool’s errand. To this we bring two pieces of bad news. The first one is that negotiating with the Diet and house of Peers is the only way to advance one’s political career. Second - there are still more ways to lose power as Prime Minister, as the overbearing influence of Japan’s armed forces starts to impact the political class’ games.
When it comes to Army (IJA) and Navy (IJN) Influence - one will find that understanding the military's politics is essential to grasping Japan’s internal situation. While interservice rivalry exists, it is not as much of a relevant factor as it was during the 30s and 40s. With peace and an ongoing focus on the stabilization of a vast empire, the IJA and IJN do not interfere much in the Home Islands’ political process. Both branches of the military forces have also developed a sense of restraint in foreign policy. Gone are the heady days where the Kwantung Army could invade China without notifying Tokyo. Instead, the IJA and IJN are mostly focused on keeping their monopolies and influence in their countries in the Sphere. They are no longer a force of change, pushing for more wars and acts of aggression - instead, with the establishment of the Co-Prosperity Sphere they are now a force of the Status Quo.
Army and Navy support does not represent “the entire army” and “the entire navy”. The IJA and IJN are as riddled with factions as the Diet is. The influence meters instead represent the higher echelons of powers, ministers, chief of staff, leading commanders, governors and the like. What does this actually mean? For a start, even with high support from Army, it may not guarantee complete compliance of the IJA in different countries in Sphere. Army divisions in Indonesia might not obey orders from a new government just because the officers in Tokyo have received a hefty amount of bribes. On the other hand, even small support from the IJA for your government, causing the War Ministry to wish to see your cabinet ousted will not necessarily affect IJA commanders in the Sphere, who might still actually follow the civilian government’s instruction in their particular sectors.
To reaffirm the point about a decline in interservice rivalry, IJA and IJN support are not contradictory to each other. Often times events or choices might lead to increasing support from both, or sometimes it may decrease support from both. The problem is, that the IJA and IJN influence is very peculiar in comparison to for example “House of Peers Opinion”. The reason for that is that both very low and very high influence of army branch will have negative consequences. Very low influence with the Army or Navy will force current Prime Minister to resign, as he was clearly not paying attention to demands from armed forces. Very high influence on the other hand will start firing rather peculiar events that will most likely greatly decrease standards of life in other countries of the Sphere, destabilizing it and damaging the position of the civilian government in Tokyo. This represents the army running roughshod over the Sphere, assuming they have a free hand from their buddies in the diet.
Now…Tension. What does this even mean? As you may already guess from previous paragraphs, it is not actually about interservice rivalry. As I mentioned previously, Army and Navy are mostly now forces of status quo, that achieved everything they ever desired in the Second World War and now they simply wish to retain their benefits, advantages and of course - their glorious colonial empire. Tension represents not friction between army branches, not even friction between armed forces and civilian government, but rather a subtle change of mind - that actually Japan is in a dire state, and it requires immediate, heroic actions to save it from traitors, subversion, foreign agents and conspirators. This is a reflection of Japanese culture - disobedience is justified by the great patriotism and pure, good nature of a servant that wishes to save their overlord, even if they themselves do not want it. In comparison to Army/Navy Influence, it does not reflect the view of elites, but of every single soldier, sailor and minor commander. As such it is absolutely possible to have great relations with Army and Navy, and still have massive Tension build-up, threatening the stability of the Empire of the Rising Sun. It is a slow, ticking bomb that requires care and tact to contain and defuse.
At the beginning of the game, due to massive prosperity, stability and power of Japanese Empire Tension starts at 0% in 1962. However it may slowly rise until reaching 100%. As to what happens when Tension reaches such high value and what events may have led to this… hmm… this will be a story for another time.
This concludes the unique gameplay designed for the Empire of Japan in TNO. With no further delay, let’s move on to 1962 - the very beginning of the game.
PART III: 1962-1963
I’m sorry to say this to you, Prime Minister, but Empires rise and Empires fall, and the vast, corrupt future that you once had is shedding away like cherry blossoms in the winter. With any luck, you’ll be out of here by next month.
How does a nation crumble? An assassin eating on a crowded thoroughfare sees his target ride in on a conveniently open car and takes his chance. A cavalry charge outside the gates of a besieged city breaks the high-tide of conquest. Some less graceful than others, but it’s all the same.
Or perhaps it can start with the finding of a body. Yes, let’s go with that. Because deaths don’t just end lives - they smother truths. Yet, the truth shines through. Truth has a manner of bubbling out into the world.
For now, it’s just another body, in an impossible place and under improbable circumstances. Another problem for the Police, but nothing the Metropolitan can’t handle - and with all the mysterious nonsense popping up in the murder scene it looks like their expertise will be needed. Thankfully our crack detective is on the case - and looking for evidence!
Whoops. Well, tragedy happens all the time in the Sphere, it was probably just a one off, let’s keep looking - oh. Oh dear. If the Japanese Army is involved, then all bets are off. We should warn our detective he’s in over his head - oh shit.
Well, the new team assigned to the case might not have any living witnesses, but every detective worth their salt knows how to investigate a case. There are a few angles that can be examined, aligned along the central axis of any investigation: look through the crime scene or examine the victim? After all, a man with’ silence’ carved into his chest probably has it there for a reason. But the fish plant doesn’t seem like a terribly convincing commercial operation either - and why on earth would the murder victim be allowed access to the grounds of the factory?
Then again, the labyrinth of Japanese bureaucracy will present challenges from the get go, and the man who killed the victim was in the Army, so perhaps focusing on this will let us push deeper into the facts of the case. (Full disclaimer: there are many paths available to be taken in this series of events, and I highly recommend you try different choices on each run-through.) A basic profile will help us, as will determining the victim’s connections. The Army records will surely help us find the truth - oh dear. Well, it’s time to pull out the Audit Gun to shoot at the Army so they’ll change their minds and wow it’s not working. The pit of snakes that is the Japanese Government has taken an interest, and oh boy it is angry.
So, to recap: a body, a grenade, a factory that shouldn’t be running, a killer who shouldn’t have been there and an army that isn’t letting on. What the hell is going on? Bureaucratic wrangling aside, we could always exploit the one unchangeable binary of Japanese politics, the Army-Navy rivalry, and - uh - what the hell? They’re working with each other? How can the whole of Japanese politics be upended for the sake of a single dead body?
...They’re all in on this, aren’t they?
Well, if the Navy insists on sticking its nose into affairs, that’s where we’ll continue searching. And it looks like it’s tied into everything that’s been going on, including a suspicious series of shipments and a preponderance of outdated military currency. All we have to do is hit them with in force with an audit they won’t see coming, and we’ll find out just how deep the rabbit hole goes -
Oh my god. Where does this end? We have to keep looking, maybe the trail will end in a tidy bunch of suspects we can arrest to make the problem go away. People like - uh -
The Army? The Government? It’s getting out of hand, already has in fact, but I’m certain if we just keep going we’ll stabilise the situation, so long as we don’t touch -
The banks, like Yasuda and Minezaka? The ones we found with mud on their faces and Army money in their pockets? Oh no. Oh no no no. How far will the heavens fall before Japan itself is tugged into the abyss with them all? And if a pillar of the Japanese Economy crumbles, what happens to the others?
Japan plummets, but perhaps in those long steep drops it will find its soul. For was it not written: falling is the essence of a flower?
Link to Section II
Link to Section III
Link to Section IV
Link to Section V
Link to Section VI
Link to Section VII
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Global Asia Alloy Aluminum Plate Market Forecast Including Growth Factors, by Types and Application by Regional Geography 2019

Global Asia Alloy Aluminum Plate Market Forecast Including Growth Factors, by Types and Application by Regional Geography 2019
https://preview.redd.it/qb9y4jgaxj241.jpg?width=700&format=pjpg&auto=webp&s=2742c5acbd764d8b7e503414c4a204efe0e53517
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Results of the Seventh Great FE:H Demographics and Opinions Survey!

Hi all,

It’s time for results! Thank you to everyone who participated – we had around 3,400 results this time! For future context, this survey was posted about a week after the Performing Arts banner.

If you responded to the survey or find these results valuable, upvotes to increase the visibility are much appreciated. There's a lot of Holy War threads to compete with right now, and I don’t want anyone who took the time to respond to miss seeing the results!

As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.

Now without further ado, let’s get into the results! Album with all the graphs combined is linked in the closing remarks section, though I’d recommend reading the post itself as it contains more analysis and comparisons to previously-asked questions to show trends.
 
Previous Survey Results: First_Survey | Second_Survey | Third_Survey | Fourth_Survey | Fifth_Survey | Sixth_Survey

~ Demographics ~

As usual, the majority 99.6% reached this survey through Reddit, with the remainder coming from shared links. If you shared the survey with someone, make sure to share this results post with them as well!

72.6% began playing FE:H within 1 week of release, with 9.1% more beginning in February. 1.3% of respondents joined in September. Full results here: [Graph].

42.9 % report being F2P, a slight decrease compared to the previous survey (-1.5%), continuing a slow decline. Also, 25.1% have spent between $1 - $100 and 3.9% have spent over $1000, up +0.4% from the previous survey. Full results here: [Graph].

19-21 is the median age range. Full results here: [Graph]. Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population.

79.5% of respondents are male, 17.1% female, and 1.9% non-binary (66 respondents). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

70.9% live in North America, followed by 16.7% in Europe. 4.4% in Asia, 3.1% in South America, 3.8% in Oceania, 0.7% in Central America & the Caribbean, 0.1% in Africa, and 0.3% in the Middle East. Remember that these results are influenced by regional availability and the popularity of Reddit - a predominantly English-speaking website - in those regions as well. [Graph].

71.9% of respondents are in Arena tier 18 or above. 20.2% are tier 20 (+7.3% since last survey). The median tier is 18, and the average is 17.94. Full results here: [Graph].

~ Summoning ~

Brave Heroes is the most summoned-from banner since the previous survey, with 95.1% of respondents reporting that they have spent orbs on it at least once (excluding the first free summon). Performing Arts is close behind at 94.5%, followed by Dauntless Crimeans at 79.0%. The next closest are both of Hector’s banners, To Die on the Battlefield Tempest Trials Mini (37.6%) and Choose Your Legends Top 8 Block A (35.6%). Full results here: [Graph].

Brave Heroes is the most common orb-draining banner since the previous survey, with 54.1% of respondents reporting that they used the most orbs on it. Runner-up is Performing Arts at 23.3%, then Dauntless Crimeans at 12.8%. Full results here: [Graph].

Brave Heroes is the most common favorite banner since the previous survey, with 54.0% of respondents reporting it as their favorite. Runner-up is Performing Arts at 27.9%, then Dauntless Crimeans at 8.2%. Full results here: [Graph].

72.9% chose Brave Lyn as their free guaranteed summon from the Brave Heroes banner. 13.5% chose Brave Ike, 9.0% chose Brave Lucina, and 4.1% chose Brave Roy. [Graph].

28.1% spent money on orbs specifically for Brave Heroes, which places it higher than all special banners so far expect for Hero Fest I (34.3%). [Graph].

21.6% spent money on orbs specifically for Performing Arts, which makes it the third-highest grossing, just above Spring Festival (21.3%), but behind Brave Heroes at 28.1%. [Graph]

Brave Ike was the most summoned for on the Brave Heroes banner at 76.9% of respondents pulling for him. Brave Lucina had 64.5%, Brave Roy had 53.4%, and Brave Lyn had 50.8%. Keep in mind that these numbers are affected by the free summon choice, where Brave Lyn was chosen most often. [Graph].

Performing Azura was the most summoned for on the Performing Arts banner at 79.0% of respondents pulling for her. Performing Inigo had 62.8%, Performing Olivia had 59.8%, and Performing Shigure had 33.7%. [Graph].

~ Grand Hero Battles & Bound Hero Battles ~

87.0% completed BHB Ephraim & Eirika on Hard, 81.7% on Lunatic, and 66.6% on Infernal. [Graph].

87.6% completed BHB Ninian & Hawkeye on Hard, 81.5% on Lunatic, and 72.4% on Infernal. [Graph].

The average difficulty rating for Ephraim & Eirika Hard is 1.95, and Ninian & Hawkeye Hard is 1.97.

The average difficulty rating for Ephraim & Eirika Lunatic is 2.84, and Ninian & Hawkeye Lunatic is 2.81.

The average difficulty rating for Ephraim & Eirika Infernal is 3.80, and Ninian & Hawkeye Infernal is 3.63.

Legion Infernal remains king with the highest difficulty rating so far (4.77).

[Ephraim & Eirika Graph], [Ninian & Hawkeye Graph].

The amount of help used by players to complete Ephraim & Eirika and Ninian & Hawkeye can be seen here: [Graph].

Cross-analysis reveals that 54.98% of those who completed Ephraim & Eirika Infernal did so without any outside help. 58.77% for Ninian & Hawkeye Infernal.

~ Squad Assault III ~

39.0% have completed the 3rd Squad Assault, compared to 59.6% who have not. [Graph].

3.45 is the average difficulty rating for the 3rd Squad Assault. 48.0% rated the difficulty at a 4/5 or above. For comparison, the 1st Squad Assault had an average difficulty rating of 3.73. [Graph].

3.14 is the average enjoyment rating for the 3rd Squad Assault. 35.1% rated their enjoyment at a 4/5 or above. For comparison, the 1st Squad Assault had an average enjoyment rating of 3.32. [Graph].

31.4% reported not using any outside help to complete the 3rd Squad Assault (compared to 40.5% for the 1st Squad Assault). 15.8% looked at maps/units to do their own strategizing, 6.2% used some advice/strategizing/teambuilding help from others, and only 1.9% followed a video or step-by-step image guide. [Graph].

~ Tempest Trials Mini: To Die on the Battlefield ~

90.0% reached the final unique reward (Distant Def 1 Seal) at 20,000 points in Tempest Trials Mini.

91.9% reached 5* Masked Marth, 92.8% acquired the Defense +1 Seal, 94.1% achieved the Quickened Pulse Seal, and 95.7% acquired the 4* Masked Marth [Graph].

Ninian was the most-used Bonus Unit at 49.5%, followed by Hector (46.2%) and Masked Marth (24.9%). Lloyd was the least-used at 3.3%. [Graph].

4.55 is the average enjoyment rating for the Tempest Trials Mini. 92.3% rated their enjoyment at a 4/5 or above. [Graph].

2.34 is the average difficulty rating for the Tempest Trials Mini. Only 7.0% rated the difficulty at a 4/5 or above. [Graph].

60.1% prefer the Tempest Trials Mini over the regular Tempest Trials, while 3.7% feel the opposite. 34.5% have no preference. [Graph].

~ Tempest Trials: Moment of Fate ~

53.4% reached the final orb reward at 99,999 points in the Fourth Tempest Trials.

92.3% reached the Panic Ploy 1 Seal, 95.6% reached 5* Black Knight, 96.5% achieved the Fortify Defense 1 Seal, 97.8% reached the Resistance +1 Seal, and 99.1% reached 4* Black Knight [Graph].

Ike was the most-used Bonus Unit at 52.3%, followed by Black Knight (39.6%) and Elincia (31.7%). Mist was the least-used at 6.3%. [Graph].

3.67 is the average enjoyment rating for the Fourth Tempest Trials. 58.5% rated their enjoyment at a 4/5 or above. [Graph].

2.74 is the average difficulty rating for the Fourth Tempest Trials. 20.0% rated the difficulty at a 4/5 or above. [Graph].

Tempest Trials Mini: To Die on the Battlefield is the favorite Tempest experience so far, at 55.2%. The runner-up is Tempest Trials IV: Moment of Fate at 20.3%, followed by Tempest Trials III: Reunited at Last at 9.6%. Full results here: [Graph].

~ Specialty Teams: Horse Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

91.4% can complete the monthly Cavalry quests (+2.9%).
91.6% can field a full Lv.40 Cavalry team (4 Cavalry units) (-2.6% w/ Lv.40 specification).
71.2% use a Dire Thunder user on their main Cavalry team (+3.6%).
69.5% use Brave Lyn on their main Cavalry team (---%).
30.4% use a Blade tome on their main Cavalry team (-4.4%).
21.2% use another tome mage (non-Dire non-Blade) on their main Cavalry team (-5.2%).
70.1% use Xander or Camus on their main Cavalry team (-7.5%).
40.9% have used their main Cavalry team in Arena Offense (+1.6%).
33.8% have used their main Cavalry team in Arena Defense (+1.9%).
58.8% have used their main Cavalry team in GHBs/Tempests (+1.4%).
7.5% have more than +5 in merges spread across their main Cavalry team, though this question failed to specify the star-level of merges. (+1.9%).

~ Specialty Teams: Flier Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

91.1% can complete the monthly Flier quests (+8.3%).
88.3% can field a full Lv.40 Flier team (4 Flier units) (-3.8% w/ Lv.40 specification).
50.9% use a tome flier on their main Flier team (-2.7%).
35.2% have at least one flier with Hone Fliers on their main team (+3.0%).
23.5% have used their main Flier team in Arena Offense (+5.9%).
12.9% have used their main Flier team in Arena Defense (+2.2%).
26.9% have used their main Flier team in GHBs/Tempest (+2.0%).
5.5% have more than +5 in merges spread across their main Flier team, though this question failed to specify the star-level of merges. (+2.5%).

~ Specialty Teams: Armor Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

85.4% can complete the monthly Armor quests (+10.1%).
74.5% can field a full Lv.40 Armor team (4 Armor units) (-11.0% w/ Lv.40 specification).
65.0% use Hector on their main Armor team (+7.8%).
89.2% use the Black Knight on their main Armor team (---%).
27.1% use Amelia on their main Armor team (+3.2%).
50.2% have 2 or more units with Distant Counter on their main Armor team (+41.8% w/ addition of DC weapon).
1.0% have 2 or more units with Armor March on their main Armor team (+0.4%).
14.6% have used their main Armor team in Arena Offense (+7.3%).
9.5% have used their main Armor team in Arena Defense (+4.0%).
15.3% used their main Armor team in GHBs/Tempest (+8.9%).
2.8% have more than +5 in merges spread across their main Armor team, though this question failed to specify the star-level of merges. (+0.2%).

~ Specialty Teams: Dragon Emblem ~

Comparison to last month’s results are in parentheses at the end of each line.

67.8% can field a full Lv.40 Dragon team (4 Dragon units) (-18.1% w/ Lv.40 specification).
87.6% use Ninian on their main Dragon team (+13.5%).
7.0% have 2 or more units with Fortify Dragons on their main Dragon team (---%).
9.6% have used their main Dragon team in Arena Offense (+2.3%).
5.8% have used their main Dragon team in Arena Defense (+0.4%).
9.8% have used their main Dragon team in GHBs/Tempest (+3.4%).
5.9% have more than +5 in merges spread across their main Armor team, though this question failed to specify the star-level of merges. (+2.5%).

~ Repeating Questions ~

41.7% believe that every playable character from every main-series Fire Emblem game will be added eventually, down -0.4% from the last time this question was asked. 40.7% do not believe that every playable character will eventually be added. [Graph].

23.1% believe they will eventually reach Tier 20 in Arena, while 41.8% have already reached Tier 20 at least once (up +5.8% from the last survey). 26.1% don’t believe they will ever reach Tier 20, about equal (-0.1%) from the last survey. [Graph].

90.5% believe Intelligent Systems cares about its Free to Play userbase, down -3.5% from last survey’s record high of 94.0%. [Graph].

47.5% have Sharena at 5* rarity (+1.2% compared to last survey). 41.3% have Anna at 5* rarity (+3.4%), and 33.7% have Alfonse at 5* rarity (+4.4%). 42.8% do not have any of the Askr Trio at 5* rarity. [Graph].

~ Miscellaneous Topics ~

Awakening is the most-played main series Fire Emblem game (besides Heroes) at 72.3%, followed by Fates at 66.6%. Third is Sacred Stones at 59.5%. The least-played is Mystery of the Emblem at 6.0%. Full results here: [Graph].
7.1% of respondents neglected to check the Fire Emblem Heroes box!

31.3% have taken a break or hiatus from Heroes for more than a week before eventually coming back. 66.9% have never taken a break for more than a week. [Graph].

+3.8 is the average highest merge level achieved on any unit, and 2 is the median highest merge level. However, this question neglected to specify the rarity level. Since there’s a big commitment difference between 3* and 5* , these results should not be taken too seriously. [Graph].

27.4% favor an enemy-phase, defense-oriented playstyle, while 15.5% favor a player-phase, offense-oriented playstyle. However, the majority 56.2% use a combination of both or don’t favor one over the other. [Graph].

84.2% believe there have been instances of power creep in FE:H, compared to 9.9% who do not. [Graph].

43.86 Orbs is the average decided exchange rate for 20,000 feathers after removing major outliers.

57.8% chose their Summoner Support hero because they are one of their favorite characters, while 32.8% chose them because they are one of their strongest characters. However, I was missing a “both” option, so take these results with a grain of salt. [Graph].

63.2% have used their only copy of a 4* Available unit for Skill Inheritance. A further 25.5% would do so under the right circumstances, while 11.3% would never do so. [Graph].

37.7% have used their only copy of a 5* Only unit for Skill Inheritance. A further 34.0% would do so under the right circumstances, while 28.3% would never do so. [Graph].

7.4% have used their only copy of a Special Limited Time / Seasonal unit for Skill Inheritance. A further 25.9% would do so under the right circumstances, while 66.6% would never do so. [Graph].

20.7% have used their only copy of a Grand Hero Battle unit for Skill Inheritance. A further 36.4% would do so under the right circumstances, while 42.9% would never do so. [Graph].

~ 5* Hero Data ~

41.16 is the average number of Available 5* Heroes. Median is 39.
6.67 is the average number of heroes merged away into other heroes. Median is 4.
4.01 is the average number of heroes used for inheritance. Median is 3.
0.49 is the average number of heroes sent away for feathers. Median is 0.
51.95 is the average TOTAL number of 5* Heroes given all of the above data sets. Median is 48.

For the current AVAILABLE number of 5* Heroes:
  • 41.16 is the average number of 5* heroes available in barracks among all players.
  • 30 is the cutoff for the 25th percentile
  • 39 for the 50th percentile
  • 47 for the 75th percentile
  • 58 for the 90th percentile
  • 71 for the 95th percentile
For the TOTAL number of 5* Heroes
  • 51.95 is the average total number of 5* heroes obtained for all players.
  • 36 is the cutoff for the 25th percentile
  • 48 for the 50th percentile
  • 59 for the 75th percentile
  • 74 for the 90th percentile
  • 95 for the 95th percentile

~ Other Game Data ~

46.48 is the average number of Orbs at the time of this survey. However, the Median is 14.5.

45,775 is the average number of Feathers at the time of this survey. Median is 25,000.

123/176 is the average unique hero count (Hero Catalog number) at the time of this survey. The median is 124/176.

Only 19.8% have reached S-rank Summoner Support with more than one hero. Only 2.5% have reached S-rank Summoner Support with more than five. The average is 1.37.

6.32 is the average number of Heroes to have at max Hero Merit (3000). The median is 6.

241.06 is the average Barracks size. The median is 205. 53.8% have expanded their barracks at least once beyond the default 200.

74.85 is the average number of Sacred Coins, though this question was ill-timed as the Sacred Seal Forge came out right around the same time as this survey. As such, this result is highly unreliable.

46.4% find the 5* Hero Data collection and results to be valuable, while 41.2% answered “sort of” and 2.5% do not. [Graph].

88.1% do not find the 5* Hero Data survey difficult or stressful to fill out, while 9.3% answered “sort of” and 1.7% do. [Graph].

Thank you for your suggestions and replies to the 5* Hero Data survey – I will continue to tune and adjust it to be as valuable as possible.

~ Special Results: Number of 5* Heroes by Join Time ~

The following is a graph plotting the Total Number of 5* Heroes by Join Time: [Graph].

~ Special Results: # of 5* Heroes vs. Money Spent ~

The following graph plots the average number of 5* heroes for each spending bracket: [Graph].

Do not take this as incentive to spend more for higher return – remember that gachas are gambling, and can be addicting. Always have a plan of how much you’re willing to spend, and stay below an amount you can afford and feel comfortable with.

~ Special Results: 5* Hero Data for Release Month F2Ps Only ~

For the current AVAILABLE number of 5* Heroes:
  • 35.96 is the average number of 5* heroes available in barracks among players joining in February.
  • 30 is the cutoff for the 25th percentile
  • 36 for the 50th percentile
  • 42 for the 75th percentile
  • 47 for the 90th percentile
  • 51 for the 95th percentile
  • 57 for the 99th percentile
For the TOTAL number of 5* Heroes
  • 43.28 is the average number of 5* heroes obtained for players joining in February.
  • 35 is the cutoff for the 25th percentile
  • 44 for the 50th percentile
  • 52 for the 75th percentile
  • 58 for the 90th percentile
  • 63 for the 95th percentile
  • 71 for the 99th percentile

~ Bonus Questions ~

Dancers/Singers are the most dreaded unit type to face (49.0%), followed by Tome Cavalry (22.7%) and Archer Cavalry (16.1%). [Graph].

Who is your Favorite Hero?
  • Ike (5.5%) is the winner, followed by Nino (4.8%) and Brave Ike (3.9%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, the Brave Heroes shook up the top ten, Bridal Cordelia fell 5 spots to 10th, and Julia and Reinhardt dropped out of the top ten.

Who is the most Overrated Hero?
  • Reinhardt (22.3%) is the winner, followed by Brave Lyn (11.4%) and Hector (11.1%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Ike dropped 4 spots to 8th, Bridal Cordelia dropped 3 spots to 6th, and the Brave and Performing heroes again shook up the top ten.

Who is the most Underrated Hero?
  • Alfonse (5.6%) is the winner, followed by Robin (M) (3.8%) and Sophia (2.7%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Sophia rose 5 spots to 3rd, and Eliwood, Klein, and Corrin(M) all dropped out of the top ten from 3rd, 4th, and 5th respectively.

Who is your Most Wanted Hero?
  • Performing Azura (9.4%) is the winner, followed by Hector (7.9%) and Performing Inigo (5.4%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, the Performing Heroes took the top ten by storm, and Hinoka rose 5 spots to 5th.

Who do you currently have as your Summoner Support?
  • Brave Lyn (10.4%) is the winner, followed by Nino (5.8%) and Ike (5.6%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Who do you use most often to kill Brave Lyn in Arena?
  • Brave Lyn (12.1%) is the winner, followed by Robin (M) (8.9%) and Reinhardt (8.6%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Which Fire Emblem character do you most want to see added to Heroes?
  • Micaiah is the winner, followed by Lute and Morgan (both genders)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

13.8% have participated in all 7 of these surveys. Thank you all for your continued support!

The average survey respondent has participated in 3.18 surveys.

This survey gained 31.1% that had never responded to one of these surveys before. Full results here: [Graph].

Graphs for the “Rate your feelings on the following statements” questions:
  • [Graphs Part 1], [Graphs Part 2].
  • The most responses of “Strongly Agree” is on the statement “The FireEmblemHeroes subreddit is my main source of FE:H information and discussion”
  • 4.06 is the average rating on “Dancers don’t need good offensive stats to be good units”
  • 4.34 is the average rating on “The Choose Your Legends event exceeded my expectations”
  • 3.22 is the average rating on “My luck in this game is about average compared to people with comparable money/time investment”
  • 4.30 is the average rating on “The FireEmblemHeroes subreddit is my main source of FE:H information and discussion”
  • 3.82 is the average rating on “The Sacred Coins’ purpose meets my expectations”
  • 3.27 is the average rating on “Gennys are friends, not fodder”

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious: feedback messages also included:

Finally, I’ve made two comments below to organize conversation around two specific topics:
  1. If you want a direct response to a question you wrote in the feedback, respond to the “Questions” comment below
  2. High-effort FE:H song-parodies are honored with their own comment titled “Song Parodies” below.

~ Closing Remarks ~

[For all of the graphs in one album, click here].
 
The 5* Lv.40+10 Build Compendium
If you have a 5* Lv.40+10 build, head over to this thread to submit it

There are only 15 heroes left without 5* Lv.40+10 builds:

Abel, Bartre, Gaius, Gordin, Hinata, Jaffar, Jakob, Laslow, Lissa, Luke, Saber, Serra, Sophia, Sully, Xander (Spring)
 
Extra Life 2017: Team Fire Emblem

Coming up on November 4th is the Extra Life livestream event to raise money for children’s hospitals. If you haven’t seen u/darkdogdemon ‘s post about it, check it out here. It’s a worthy cause, and just a little of your time or money can go a long way towards helping young Heroes defeat their Trials.

A source on the inside informs me that there’ll be some very special guests, exclusive prizes up for raffle, and not 1, not 2, but at least 10 different Fire Emblem games being played throughout the 24-hour period! If you haven’t played the games of some of your favorite characters in FE:H, this would be a great opportunity to see their origins!

Keep a lookout on this sub for more details coming soon!
 
Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
 
P.S., to the person who always ends with #BuffFlorina: your message was the sweetest thing I’ve ever read, and people like you are why I keep doing these. Thank you.
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

Results of the Fifth Great FE:H Demographics and Opinions Survey!

Hi all,

It’s time for the results! Once again, a sincere thank you to all who participated in this survey. In total, there were just over 2,500 responses! If you responded to the survey or are interested in these results, feel free to share or otherwise increase the visibility. I don’t want anyone who took the time to respond to miss seeing the results!

Apologies for the slight dip in quality this time around – I ended up rushing to put this out before the 1.6 update / Hero Fest hits, and I made some mistakes. Notably, Clarisse, Tobin, and Berkut were benched missing from the drop-downs as I forgot to add new non-banner heroes. Also, a few other questions weren’t updated to account for new features/heroes. Rest assured the next one will meet the higher standard.

For context, this survey was posted on July 31st, just after the 6-month Anniversary livestream, but just before the Anniversary event itself.

As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.

Now without further ado, let’s get into the results! Album with all the graphs combined is linked in the closing remarks section, though I’d recommend reading the post itself as it contains more analysis and comparisons to previously-asked questions to show trends.
 
Previous Survey Results: First_Survey | Second_Survey | Third_Survey | Fourth_Survey

~ Demographics ~

As expected, 98.9% reached this survey through Reddit, though a handful of others joined in through other forms of social media. If you shared the survey with someone, make sure to share this results post with them as well!

59.4% began playing FE:H on release day, with 17.7% more beginning within release week and another 7.3% within the month of February. 1.6 % of respondents joined in July. Full results here: [Graph].

Nearly a quarter (24.8%) of respondents have used over 90% of their naturally-refilling stamina since they began playing the game, and a cumulative 83.2% use 50% or higher. Full results here: [Graph].

45.6% report being F2P, a slight decrease compared to the previous survey (-1.6%). Also, 27.3% have spent between $1 - $100 and 2.8% have spent over $1000. Full results here: [Graph].

25.8% are 19-21 years old, with 20.4% in the range 16-18, 22.6% in the range 22-24, and 19.7% in the range 25-30. Only 3.7% are below 15, and 6.6% are above 30 (with 0.4% above 40). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

80.7% of respondents are male, 17.0% female, and 1.4% non-binary (36 respondents). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

70.7% live in North America, followed by 17.3% in Europe. 3.9% in Asia, 3.6% in South America, 3.3% in Oceania, 0.7% in Central America & the Caribbean, 0.2% in Africa, and 0.4% in the Middle East. Remember that these results are influenced by regional availability, and the popularity of Reddit - a predominantly English speaking website - in those regions as well. [Graph].

81.6% of respondents are in Arena tier 17 or above. 12.9% are tier 20. This is a significant shift to the higher tiers since last month’s survey, where 78.2% were tier 16 or above, and only 2.8% were in tier 20. The median tier is 18, and the average is 17.5 Full results here: [Graph].

~ Summoning ~

Ylissean Summer is the most summoned-from banner since the previous survey, with 77.5% of respondents reporting that they have summoned from it at least once. Nohrian Summer is close behind at 67.5%, followed by Alm’s Army at 55.9%. Full results here: [Graph].

Ylissean Summer is the most common orb-draining banner since the previous survey, with 40.9% of respondents reporting that they used the most orbs on it. Runner-up is Nohrian Summer at 14.8%, then Alm’s Army at 14.2%. Full results here: [Graph].

Nohrian Summer is the most common favorite banner since the previous survey, with 31.0% of respondents reporting it as their favorite. Runner-up is Ylissean Summer at 22.0%, then Alm’s Army at 13.5%. Full results here: [Graph].

Alm’s Army was chosen over Celica’s Army for most orbs used on it, with 42.4% using more on Alm’s while 24.6% used more on Celica’s. [Graph].

78.1% summoned from the Ylissean Summer banner at least once, and 68.3% summoned from the Nohrian Summer banner at least once. This makes Nohrian Summer the least-summoned from special banner, but the data is currently unreliable due to the upcoming Hero Fest and long end date for the banner. Ylissean Summer is less summoned from than Hero Fest (89.6%) and Spring Festival (81.7%), but not Bridal Blessings (76.8%). [YS Graph]. [NS Graph].

18.0% spent money specifically for the Ylissean Summer banner, and 16.3% spent specifically for the Nohrian Summer banner (though the same caveat as above applies here as well). This is less spending than the other special banners: 18.9% spent specifically for Bridal Blessings, 21.3% for Spring Festival, and 34.3% for Hero Fest. [YS Graph]. [NS Graph].

Robin was the most summoned for on the Ylissean Summer banner at 54.9% pulling for her. Tiki had 48.2%, Frederick had 22.6%, and Gaius had 19.3%. [Graph].

Corrin was the most summoned for on the Nohrian Summer banner at 57.6% pulling for her. Elise had 23.5%, Xander had 22.6%, and Leo had 15.6%. [Graph].

Since someone asked, the following table calculates which Summer characters were summoned for by Gender. [Table].

13.0% have summoned from one of last month’s banners specifically to obtain a newly-introduced skill onto an already-owned hero. [Graph].

~ Grand Hero Battles ~

83.1% completed GHB Clarisse on Hard, 70.4% on Lunatic, and 51.3% on Infernal. [Graph].

82.2% completed BHB Alm & Celica on Hard, 70.6% on Lunatic, and 54.9% on Infernal. [Graph].

85.1% completed GHB Berkut on Hard, 66.9% on Lunatic, and 52.9% on Infernal. [Graph].

The average difficulty rating for Clarisse Hard is 2.04, Alm & Celica Hard is 2.31, and Berkut Hard is 2.28.
The average difficulty rating for Clarisse Lunatic is 3.13, Alm & Celica Lunatic is 3.37, and Berkut Lunatic is 3.45.
The average difficulty rating for Clarisse Infernal is 4.01, Alm & Celica Infernal is 4.22, and Berkut Infernal is 4.29.
Legion Infernal remains king with the highest difficulty rating (4.77). Hope you’re all ready for the rematch!
[Clarisse Graph], [Alm & Celica Graph], [Berkut Graph].

Berkut has the highest proportion of respondents following a video or step-by-step images to complete, while Clarisse has the lowest. Similarly, Clarisse has the highest proportion of respondents using no help at all, while Berkut has the lowest. [Graph].
Cross-analysis reveals that only 29.3% of those who completed Berkut Infernal did so without any outside help. 48.5% for Alm & Celica Infernal, and 56.4% for Clarisse Infernal.

Grand Hero Battles / Hero rewards are preferred to Bound Hero Battles / Orb rewards by near double, 50.7% to 27.5%. [Graph].

~ Chain Challenge and Squad Assault ~

22.8% have not completed any Lunatic Level Chain Challenges, and only 12.5% have completed over 90% (4% have completed all). The median completion level is 30%. [Graph].

52.4% believe the Chain Challenge rewards match the effort required. 30.2% believe the rewards are not enough, while only 1.1% believe they are too generous. [Graph].

4.15 is the average difficulty rating for the Chain Challenge mode on Lunatic. 82.2% rated the difficulty at a 4/5 or above. [Graph].

3.27 is the average enjoyment rating for the Chain Challenge mode on Lunatic. 40.5% rated the difficulty at a 4/5 or above. [Graph].

54.2% believe the number of allowed teams for Lunatic Level Chain Challenges is acceptable, while 21.4% believe the number is too low. Only 2.4% believe the number is too high. [Chain].

56.6% have completed the 1st Squad Assault, compared to 42.4% who have not. [Graph].

44.8% believe the Squad Assault rewards match the effort required, compared to 29.5% who believe the rewards are not enough. Only 1.2% believe the rewards are too generous. [Graph].

3.73 is the average difficulty rating for the 1st Squad Assault. 60.3% rated the difficulty at a 4/5 or above. [Graph].

3.32 is the average enjoyment rating for the 1st Squad Assault. 41.8% rated the difficulty at a 4/5 or above. [Graph].

40.5% reported not using any outside help to complete the 1st Squad Assault. 13.8% looked at maps/units to do their own strategizing, 4.6% used some advice/strategizing/teambuilding help from others, and only 1.5% followed a video or step-by-step image guide. [Graph].

~ Specialty Teams: Horse Emblem ~

82.3% can complete the monthly Cavalry quests
90.7% can field a full Cavalry team (4 Cavalry units)
64.9% use a Dire Thunder user on their main Cavalry team
32.6% use a Blade tome on their main Cavalry team
The non-Blade tome question was thrown out for being poorly worded and able to be interpreted multiple ways.
77.0% use Camus or Xander on their main Cavalry team
36.2% have used their main Cavalry team in Arena Offense
29.3% have used their main Cavalry team in Arena Defense
47.4% have used their main Cavalry team in GHBs/Tempests
3.6% have more than +5 in merges spread across their main Cavalry team, though this question failed to specify the star-level of merges.

~ Specialty Teams: Flier Emblem ~

73.3% can complete the monthly Flier quests
89.9% can field a full Flier team (4 Flier units)
25.9% use Spring Camilla on their main Flier team, though I forgot to update this question to account for the new flying tome Summer Corrin, so take it with a grain of salt
33.7% have at least one flier with Hone Fliers on their main team
11.2% have used their main Flier team in Arena Offense
7.1% have used their main Flier team in Arena Defense
17.0% have used their main Flier team in GHBs/Tempest
2.7% have more than +5 in merges spread across their main Flier team, though this question failed to specify the star-level of merges.

~ Specialty Teams: Armor Emblem ~

61.8% can complete the monthly Armor quests
85.9% can field a full Armor team (4 Armor units)
56% use Hector on their main Armor team
7.5% have 2 or more units with Distant Counter on their main Armor team
4.7% have used their main Armor team in Arena Offense
3.7% have used their main Armor team in Arena Defense
5.8% used their main Armor team in GHBs/Tempest
2.0% have more than +5 in merges spread across their main Armor team, though this question failed to specify the star-level of merges.

~ Specialty Teams: Dragon Emblem ~

86.4% can field a full Dragon team (4 Dragon units)
53.3% use Ninian on their main Dragon team
7.1% have used their main Dragon team in Arena Offense
5.8% have used their main Dragon team in Arena Defense
7.0% have used their main Dragon team in GHBs/Tempest
2.0% have more than +5 in merges spread across their main Armor team, though this question failed to specify the star-level of merges.

~ Repeating Questions ~

40.3% believe that every playable character from every main-series Fire Emblem game will be added eventually, down only 0.5% from the last time this question was asked, but down 23.7% from March. [Graph].

31.8% believe they will eventually reach Tier 20 in Arena, while 23.4% have already reached Tier 20 at least once. 33.8% don’t believe they will ever reach Tier 20. This represents an increase of 2.3% believing they will reach Tier 20 compared to the last time this question was asked, and the number believing they never will has decreased 16.8%. [Graph].

91.8% believe Intelligent Systems cares about its Free to Play userbase, the highest ever polled (previous high was 84.1% at the end of June). This is likely an effect of the 6-month Anniversary announcements. [Graph].

47.0% have purchased Fire Emblem Echoes: Shadows of Valentia, up 2.7% from last month, while the proportion of respondents planning to purchase eventually has remained about the same (18.7%). [Graph].

40.9% have Sharena at 5* rarity (+7.4% compared to last survey). 28.3% have Anna at 5* rarity (+8.2%), and 19.0% have Alfonse at 5* rarity (+8.0%). 51.7% still do not have any of the Askr Trio at 5* rarity. [Graph].

~ Miscellaneous Topics ~

32.3% would remove boon/bane/IVs from the game entirely if given the option, while 54.1% would NOT remove them. [Graph].

21.7% believe the level cap will eventually be raised beyond 40, while 61.2% do not. [Graph].

83.3% like the variety of art styles currently present in FE:H, while 13.0% wish that all artwork was drawn in the same style. [Graph].

62.6% believe that most new skills should be made available on 4* summons, while 24.7% believe all new skills should be available this way. 8.9% believe that most new skills should be 5* only. [Graph].

26.1% believe that skills like Cancel Affinity and Panic Ploy have had an effect on the prevalence of the strategies they counter , while 52.7% do not believe these skills have such an effect. [Graph].

2.75 is the average rating for the extent to which respondents care about the story/plot of FE:H. [Graph].

66.7% watched the FEH Channel Livestream live on 7/27. [Graph].

62.9% believed that Light’s Blessings should be made available as an in-game reward again (wish granted!). 13.7% thought they should NOT be made available anymore. [Graph].

30.9% believe Blade Tomes need to be nerfed (have their power reduced, directly or indirectly, while 50.1% believe they do not need to be. [Graph].

38.3% believe Cavalry buffs need to be nerfed (have their power reduced, directly or indirectly, while 45.7% believe they do not need to be. [Graph].

If nerfs were to occur, 65.3% would prefer them to be Indirect, compared to 23.0% who would prefer them to be Direct. [Graph].

Blue is the favorite color at 52.2%, followed by Green at 17.8%, Red at 16.2%, and Grey at 4.4%. I edited the colors of the pie graph to avoid confusion, but it still looks a little strange: [Graph].

~ 5* Hero Data ~

26 is the average number of Available 5* Heroes. Median is 24.
4 is the average number of heroes merged away into other heroes. Median is 1.
3 is the average number of heroes used for inheritance. Median is 1.
0 is the average number of heroes sent away for feathers. Median is also 0.
32.28 is the average TOTAL number of 5* Heroes given all of the above data sets. Median is 28.
For the current AVAILABLE number of 5* Heroes:
  • 26 is the average number of 5* heroes available in barracks among all players.
  • 18 is the cutoff for the 25th percentile
  • 24 for the 50th percentile
  • 30 for the 75th percentile
  • 40 for the 90th percentile
  • 52 for the 95th percentile
For the TOTAL number of 5* Heroes
  • 32.28 is the average number of 5* heroes obtained for all players.
  • 21 is the cutoff for the 25th percentile
  • 28 for the 50th percentile
  • 35 for the 75th percentile
  • 51 for the 90th percentile
  • 70 for the 95th percentile
Looking at available Orbs and Feathers:
59 is the average number of Orbs at the time of this survey. However, the Median is 18.
27,333 is the average number of Feathers at the time of this survey. Median is 17,000.
33.57 is the average potential Total number of 5* Heroes, adding 1 to the total for every 100 orbs and for every 20,000 feathers.
5 is the average number of 5* heroes promoted from feathers rather than being summoned. Median is also 5.

~ Other Game Data ~

59 is the average number of Orbs at the time of this survey. However, the Median is 18.
27,333 is the average number of Feathers at the time of this survey. Median is 17,000.
34.5 is the average number of heroes at Lv.40. Median is 31.
7.2 is the average number of heroes at current max Hero Merit (2,000 HM). Median is 7.
12.4 is the average number of heroes with a skill in every slot, though this question was worded poorly and could be interpreted in different ways. Median is 11.
6.8 is the average number of heroes considered “fully built,” though this question was worded poorly and could be interpreted in different ways. Median is 5.

~ Special Results: Number of 5* Heroes by Join Time ~

The following is a graph plotting the Total Number of 5* Heroes by Join Time: [Graph].

~ Special Results: # of 5* Heroes vs. Money Spent ~

The following graph plots the average number of 5* heroes for each spending bracket: [Graph].

Do not take this as incentive to spend more for higher return – remember that gachas are gambling, and can be addicting. Always have a plan of how much you’re willing to spend, and stay below an amount you can afford and feel comfortable with.

~ Special Results: 5* Hero Data for Release Month F2Ps Only ~

For the current AVAILABLE number of 5* Heroes:
  • 22 is the average number of 5* heroes available in barracks among players joining in February.
  • 18 is the cutoff for the 25th percentile
  • 22 for the 50th percentile
  • 26 for the 75th percentile
  • 30 for the 90th percentile
  • 32 for the 95th percentile
For the TOTAL number of 5* Heroes
  • 26 is the average number of 5* heroes obtained for players joining in February.
  • 20 is the cutoff for the 25th percentile
  • 25 for the 50th percentile
  • 30 for the 75th percentile
  • 35 for the 90th percentile
  • 38 for the 95th percentile

~ Bonus Questions ~

Once again, Clarisse, Tobin, and Berkut were missing from the drop-downs due to benchwarming clerical error, so they’re not included in these results.

Who is your favorite Hero?
  • Nino (7.4%) is still the winner, followed by Ike (4.8%) and Lucina (3.5%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Xander has entered the Top Ten into the 4th spot, and Ephraim has moved up four spots to 5th.

Which Hero do you dread facing in battle the most?
  • Reinhardt (27.9%) is far and away the winner, followed by Azura (15.9%) and Hector (8.8%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Cecilia has entered the Top Ten into the 5th spot, Julia has fallen by three down to 7th, and Takumi has left the Top Ten.

Who is the most Overrated Hero?
  • Reinhardt (23.0%) is the winner, followed by Hector (22.2%) and Bridal Cordelia (5.8%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Reinhardt has taken the top spot from Hector, Takumi fell two spots to 5th, and Ryoma rose two spots to 4th.

Who is the most Underrated Hero?
  • Alfonse (7.6%) is again the winner, followed by M!Robin (4.4%) and Olwen (2.3%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Olwen has risen three spots to 3rd, Hana has risen 3 spots to 7th, and Lukas has entered the Top Ten at 8th.

If you could immediately receive any Hero at 5* rarity, who would it be?
  • Hector (14.0%) is the winner, followed by Nohrian Summer Corrin (12.1%) and Bridal Cordelia (7.7%).
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Nohrian Summer Corrin stole 2nd, Reinhardt has left the Top Ten (maybe most people already have him by now?), and Ninian and Hinoka have both entered the Top Ten. (likely because of their Flier and Dragon Emblem utility)
Special Results: Tracking ranking changes for the question above throughout the surveys:
  • The following graph plots the ranks in the “If you could immediately receive any Hero at 5* rarity, who would it be?” question throughout the four surveys it’s been asked in. Note that 30 is not an actual ranking, but a minimum value given to any character that dropped out of the top 30 (or wasn’t introduced at the time) to keep the scale of the graph more readable.
  • [Ranking Changes Graph].
  • Hector has held the #1 spot for all four months this question has been asked.
  • Lucina and Linde have both undergone a steady decline
  • Hinoka has seen a meteoric rise in desirability

Graphs for the “Rate your feelings on the following statements” questions:
  • [Graphs Part 1], [Graphs Part 2].
  • The most responses of “Strongly Agree” is on the statement “Feh best owl”
  • 2.93 is the average rating on “The ratio of new main series heroes to new alternate costume heroes is balanced”
  • 4.12 is the average rating on “The Livestream was hype”
  • 3.80 is the average rating on “The level of fanservice present in the Summer banners is acceptable”
  • 3.92 is the average rating on “Berkut deserved better”
  • 2.78 is the average rating on “Summoning is more often satisfying than disappointing”
  • 3.95 is the average rating on “Summer Xander’s abs can cut diamonds”
  • 3.29 is the average rating on “There is too much Shadows of Valentia content compared to representation from other games”
  • 4.41 is the average rating on “Feh best owl”

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. This survey was a bit different from the last one with some question types, and there were more mistakes/oversights than usual, but I appreciate all of the comments that help me fix and refine for the future. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious: feedback messages also included:

  • Greetings from Australia, Brazil, Canada, Florida, France, Germany, Hungary, Indonesia, Spain, Mexico, Malaysia, Pennsylvania, and an Irishman in America. Hello!
  • Feh love and competition
  • “There have been more FE:H Demographics and Opinions Surveys than there are Sacred Stones characters in FE:H.”
  • Lots of dedication to their favorite characters, including one person patiently waiting for Beruka Emblem
  • RIP Askr Break Room and MKV
  • Too many lewd comments about Summer Xander
  • Renaisian Romeo and Juliet
  • #TeamRobin #TeamTiki #WhereIsKazeAndSeth2017 #TomatoPrince #BlameTakumi #BlameBruno #TeamL00t #BuffFlorina
Finally, I’ve made two comments below to organize conversation around two specific topics:
  1. If you want a direct response to a question you wrote in the feedback, respond to the “Questions” comment below
  2. High-effort FE:H song-parodies are honored with their own comment titled “Song Parodies” below.

~ Closing Remarks ~

[For all of the graphs in one album, click here].

Thanks again to everyone who participated! This survey was, admittedly, on the long side, so I’ll be paring it back down for next time. I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

Results of the Fourth Great FE:H Demographics and Opinions Survey!

Hi all,
The results are in! First of all, a sincere thank you to everyone who took the time to complete the survey. In total, there were just over 2,700 responses! If you responded to the survey or are interested in these results, feel free to share or otherwise increase the visibility. I don’t want anyone who took the time to respond to miss seeing the results!
For context, the survey was posted on June 26th, after the end of the first Tempest Trials and before the Ylissean Summer banner. FE:H was released nearly 150 days ago from the time of this posting.
As always, neither myself nor this survey are associated with Intelligent Systems or Nintendo in any way. Please direct feedback about the game itself to the official channels.
Now without further ado, let’s get into the results! Album with all the graphs combined is linked in the closing remarks section, though I’d recommend reading the post itself as it contains more analysis and comparisons to previously-asked questions to show trends.
 
Previous Survey Results: First_Survey | Second_Survey | Third_Survey

~ Demographics ~

As expected, 98.8% reached this survey through Reddit, though a handful of others joined in through shared links on Line, TV Tropes, and other mediums. If you shared the survey, make sure to share this results post with them as well!

60.1% began playing FE:H on release day, with 18.1% more beginning within release week. A further 8.5% began in February, 6.9% in March, 3.1% in April, 2.1% in May, and 1.1% in June. [Graph].

47.2% report being F2P, which is actually a slight increase compared to the previous survey, meaning this survey must have had comparatively more F2P respondents. Anyways, 27.7% of players have spent between $1 and $100, and 2.7% have spent over $1000. Full results here: [Graph].

24.9% are 19-21 years old, with 19.9% in the range 16-18, 21.6% in the range 22-24, and 21.3% in the range 25-30. Only 3.7% are below 15, and 7.5% are above 30 (with 0.1% above 40). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

82.3% of respondents are male, 15.1% female, and 1.4% non-binary (39 respondents). Remember that these results are influenced by the subreddit’s demographics, and are not representative of the larger player population. [Graph].

69.8% live in North America, followed by 18.6% in Europe. 3.7% in Asia, 3.5% in South America, 3.4% in Oceania, 0.7% in Central America & the Caribbean, 0.1% in Africa, and 0.2% in the Middle East. Remember that these results are influenced by regional availability, and the popularity of Reddit - a predominantly English speaking website - in those regions as well. [Graph].

78.2% of respondents are in Arena tier 16 or above. 43.5% are tier 18 or above, and 2.8% are tier 20. The median tier is 17, and the mode is 18. Full results here: [Graph].

~ Summoning ~

Bridal Blessings is the most summoned-from banner since the previous survey, with 75.8% of respondents reporting that they have summoned from it at least once. Runner-up is Rite of Shadows at 60.0%, then Echoes of Mystery at 50.7%. Full results here: [Graph].

Bridal Blessings is the most common orb-draining banner since the previous survey, with 41.1% of respondents reporting that they used the most orbs on it. Runner-up is Rite of Shadows at 13.8%, then Tempest Trials at 11.6%. Full results here: [Graph].

Bridal Blessings is the most common favorite banner since the previous survey, with 35.2% of respondents reporting it as their favorite. Runner-up is Rite of Shadows at 13.5%, then Tempest Trials at 13.3%. Full results here: [Graph].

76.8% summoned from the Bridal Blessings banner at least once (though the question above had this figure at 75.8%, so there’s some respondent error to account for). This is less than the Hero Fest (89.6%) and Spring Festival (81.7%) banners. [Graph].

18.9% spent money on orbs specifically for the Bridal Blessings banner, which is lower than the Hero Fest (34.3%) and Spring Festival (21.3%) banners. [Graph].

~ Grand Hero Battles ~

84.5% completed GHB Lloyd on Hard, and 79.0% on Lunatic. [Graph].

85.2% completed GHB Camus on Hard, and 79.3% on Lunatic. [Graph].

86.2% completed GHB Legion on Hard, and 62.3% on Lunatic. Only 37.3% completed Infernal. [Graph]. However, cross-analysis reveals that only 48.6% who completed Legion Infernal did so without any outside help.

The average difficulty rating for Lloyd Hard is 1.93, Camus Hard is 2.08, and Legion Hard is 2.50.
The average difficulty rating for Lloyd Lunatic is 3.03, Camus Lunatic is 3.29, and Legion Lunatic is 3.97.
The average difficulty rating for Legion Infernal is 4.77.
[Graph Part 1], [Graph Part 2].

16.9% used outside help (completion videos, team advice, other player’s strategies, etc) to beat Lloyd and 17.6% for Camus. However, 37.2% used outside help to beat Legion. [Graph].

~ Tempest Trials ~

27.1% scored in the 50,001 – 55,000 range (gotta get that Quickened Pulse!). 46.3% scored below 50,000. A sizeable 12.1% scored above 100,000! [Graph].

91.4% achieved the 4* Masked Marth reward, 75.6% got the Breath of Life 1 Seal, 69.9% got the 5* Masked Marth, and 56.4% made it to Quickened Pulse. 8.0% report that they did not get any of the special rewards. [Graph].

44.0% believed the Tempest Trials’ milestones and rewards were appropriate, while a comparable 43.9% believed they were not. [Graph].

Feelings about Masked Marth’s lack of skills were pretty evenly distributed – 30.3% felt it was an overall good design choice, 32.6% felt it was an overall bad design choice, and 37.1% were neutral. The average rating was 2.98. [Graph].

As for the Bonus Unit system, 34.5% felt positively, 32.5% felt negatively, and 33.0% were neutral. The average rating was 3.00. [Graph].

54.8% believe Survival should count more than Speed, while only 6.8% think the opposite. 27.5% thought they should be weighted evenly. [Graph].

39.8% prioritized Survival, 29.0% favored Speed, and 29.7% didn’t prioritize one over the other. [Graph].

75.0% completed Lunatic 7 difficulty at least once, and 87.33% completed Lunatic 5 or higher at least once. Full results here: [Graph].

65.1% played Lunatic 7 difficulty most often, while 17.7% favored Lunatic 5 and 11.2% favored Hard 5. Full results here: [Graph].

40.8% reported a 80-100% average completion rate on their chosen difficulty level. Full results here: [Graph]. Of those who reported playing Lunatic 7 most often, only 39.7% reported an 80-100% completion rate.

53.7% rated their preparedness for Tempest at a 4/5 or above. The average preparedness rating is 3.42. Full results here: [Graph].

25.8% rated the importance of Colorless Healers (Staff Users) in Tempest at a 5/5, while 36.6% rated it 1/5. The average rating was 2.80. Full results here: [Graph].

47.0% rated the importance of Dancers in Tempest at a 5/5, while 19.1% rated it 1/5. The average rating was 3.61. Full results here: [Graph].

39.6% used other Medic builds (Non-Staff units with healing skills) in their typical Tempest Trial runs, compared to 58.9% who did not. [Graph].

23.6% used a Horse Emblem team in their typical Tempest runs, 6.2% used a Flier Emblem team, and only 1.1% used an Armor Emblem team. [Graph].

57.3% of respondents used 81%-100% of their naturally-refilling stamina on the Tempest Trials for the duration of the event. 21.1% used 61% - 80%. Full results here: [Graph].

18.0% did not use any Stamina Potions on the Tempest Trials, 46.9% used 1-5, and 22.8% used 6-10. Full results here: [Graph].

63.5% felt that they had adequate time/stamina to reach the rewards they wanted during the Tempest Trials, while 30.3% felt they did not. [Graph].

40.7% wished the Tempest Trials event had been shorter, 35.6% felt it as a good length, and 18.6% wished it had been longer. [Graph].

31.9% want the Tempest Trials to occur Once a Month, while 34.4% want them to occur Every Other Month. Full results here: [Graph].

45.6% liked the Tempest Trials more than the Voting Gauntlets, 26.5% like the Voting Gauntlets more, and 19.8% like them both equally. [Graph].

36.6% rated their overall enjoyment of the Tempest Trials at a 4/5, but only 10.0% rated it a 5/5. The average enjoyment rating was 3.29. Full results here: [Graph].

76.6% rated the overall difficulty at a 4/5 or higher. The average difficulty rating was 3.98. Full results here: [Graph].

32.3% rated the overall quality of the event at a 4/5, and 34.5% at a 3/5. Only 3.9% rated it a 5/5. The average quality rating was 3.03. Full results here: [Graph].

Nino is the most common Tempest Trials MVP (14.8%), followed by Reinhardt (13.0%), Bride!Cordelia (6.0%), and M!Robin (4.9%). Top ten shown here: [Graph]. Runner-ups here: [Graph].

Tharja was most often used to defeat Veronica (11.2%), followed by Lucina (10.4%), Ryoma (9.0%), and Sanaki (7.7%). The top non-red is Nino (7.1%). Top ten shown here: [Graph]. Runner-ups here: [Graph].

The average number of Lv.40 Heroes is 25.5. The median is 22. For F2Ps starting during Release Week, the average is 24.32 and the median is 20.

~ Miscellaneous Topics ~

25.2% have used a Horse Emblem team in Arena offense, 8.5% have used Flier Emblem, and 3.0% have used Armor Emblem. [Graph].

85.4% have chosen skills for a hero based on a guide or unit build read online, compared to 13.4% who report never having done so. [Graph].

44.3% believe the new Voting Gauntlet underdog rule (where the losing team gets a 3x flag multiplier) had a positive effect on the Voting Gauntlets (4/5 or above), while 18.6% believe it had a negative effect (2/5 or below). The average rating was 3.31. [Graph]. This is a decline from the previous survey, where 65.0% thought the new rule was good for the gauntlets and only 6.6% thought it was bad.

Support for the new Arena scoring algorithm (taking merging and skills into account instead of only BST) is overwhelmingly positive, with 70.2% rating it a 4/5 or above, and only 5.5% rating it 2/5 or below. 24.4% are neutral. The average rating was 3.92. [Graph]. This is more or less in line with the results from the previous survey, where 73.1% preferred the new Arena scoring algorithm and 5.1% preferred the old one.

Support for Sacred Seals and the S-skill slot are similarly positive, with 65.9% rating it a 4/5 or above, and only 3.2% rating it 2/5 or below. 31.0% are neutral. The average rating was 3.86. [Graph]. Again, comparable to the previous survey where 75.7% were glad that the Seals had been added while 4.5% wished they had not been added.

Support for the new defense tile terrain is positive as well, with 66.4% rating it a 4/5 or above, and only 7.9% rating it 2/5 or below. 25.7% are neutral. The average rating was 3.84. [Graph]. The previous survey had a 65.9% positive rating, and 7.6% negative.

18.7% believe 6* Heroes will eventually be added to FE:H, compared to 62.1% who believe they will never be added. [Graph]. This is a 16.2% decrease since the last time the question was asked (34.9% previously believed they would be added eventually). Similarly, those who believe 6* Heroes will never be added has increased by 18.4%.

40.7% believe that every playable character from every main-series FE game will be added eventually, compared to 43.9% who do not believe this will be the case. [Graph]. This is a 23.3% decrease since the last time the question was asked (64.0% previously believed they would all be added eventually). Similarly, those who don’t believe every character will be added has grown by 21.3%.

29.5% believe they will eventually reach Tier 20 in Arena, compared to 50.6% who believe they never will. [Graph].

79.4% believes that Intelligent Systems cares about its Free to Play userbase, while 6.9% believe they do not. This is a 4.7% decrease from 84.1% in the previous survey over a month ago. [Graph].

44.3% have purchased Fire Emblem Echoes: Shadows of Valentia, and a further 18.8% say they haven’t yet, but they plan to. 36.7% said No. [Graph]. The previous survey’s question “Are you planning to buy …” had 54.5% Yes, 28.8% No, and 15.9% Undecided.

Only 4.0% have the default in-game name (Kiran, for English language). [Graph].

70.3% have never changed their in-game name since account creation. 18.0% changed it once, and 9.7% changed it a few times. Only 0.4% change it at least once a week. [Graph].

33.5% have Sharena at 5* rarity, 20.1% have Anna at 5* rarity, and 11.0% have Alphonse at 5* rarity. 60.0% do not have any of the Askr Trio at 5* rarity. [Graph].

~ 5* Hero Data ~

Note: This recurring section is used to gather data and plot the average number of 5* Heroes among the playerbase as the game progresses. Here, there’s a distinction between the AVAILABLE number of 5s, and the TOTAL number of 5s.

AVAILABLE number of 5*s refers to the number of heroes in your barracks with a gold border, regardless of whether they were summoned or upgraded with feathers. Do NOT include merges (eg. Hector Lv.40+4 counts as one unit, not five).

TOTAL number of 5s refers to the sum of all the 5 heroes you’ve ever had. This is the number of heroes in your barracks PLUS merges, and 5*s used for inheritance (eg. Hector Lv.40+4 counts as five, and a Hector sent home to give another unit Distant Counter counts as another one).

For the current AVAILABLE number of 5* Heroes:
  • 20.93 is the average number of 5* heroes available in barracks among all players.
  • 14 is the cutoff for the 25th percentile
  • 18 for the 50th percentile
  • 23 for the 75th percentile
  • 32 for the 90th percentile
  • 42 for the 95th percentile
  • 77 for the 99th percentile

For the TOTAL number of 5* Heroes:
  • 23.94 is the average number of 5* heroes obtained for all players.
  • 15 is the cutoff for the 25th percentile
  • 20 for the 50th percentile
  • 26 for the 75th percentile
  • 36 for the 90th percentile
  • 49 for the 95th percentile
  • 104 for the 99th percentile

Following feedback, I also included a ranged variant for these questions. The results of the range-based restatements is below:

For the AVAILABLE number of 5* Heroes:

16-20 is the most common range at 28.1%. The next two largest are on either side: 11-15 at 22.6% and 21-25 at 18.8%. The median range is 16-20 (Median error fixed thanks to u/QRioss 's sharp eyes!). Full results here: [Graph].

For the TOTAL number of 5* Heroes:

16-20 is again the most common range at 23.9%, with 11-15 at 16.9% and 21-25 at 22.0%. The median range is 16-20 (Median error fixed thanks to u/QRioss 's sharp eyes!). Full results here: [Graph].

Let me know whether you like the range-based form better or worse than the regular.

Finally, the number of 5* units sacrificed for Skill Inheritance is overwhelmingly in the 0-5 range (91.2%), but the question was flawed. As a commenter pointed out, the 0-5 option should have been separated to 0 and 1-5 to differentiate between those who would sacrifice a 5* for SI and those who would not. As such, the results for this question should be taken with a grain of salt. Full results here: [Graph].

~ Special Results: Number of 5* Heroes by Join Time ~

The following is a graph plotting the Number of 5* Heroes by Join Time: [Graph].

~ Special Results: # of 5* Heroes vs. Money Spent ~

The following graph plots the average number of 5* heroes for each spending bracket: [Graph].

Do not take this as incentive to spend more for higher return – remember that gachas are gambling, and can be addicting. Always have a plan of how much you’re willing to spend, and stay below an amount you can afford and feel comfortable with.

~ Special Results: 5* Hero Data for F2Ps joining during Release Week Only ~

For the current AVAILABLE number of 5* Heroes:
  • 16.64 is the average number of 5* heroes available in barracks among Release Week F2Ps.
  • 13 is the cutoff for the 25th percentile
  • 17 is the cutoff for the 50th percentile
  • 20 for the 75th percentile
  • 23 for the 90th percentile
  • 24 for the 95th percentile
  • 29 for the 99th percentile

For the TOTAL number of 5* Heroes:
  • 18.38 is the average number of 5* heroes obtained for Release Week F2Ps.
  • 14 is the cutoff for the 25th percentile
  • 19 is the cutoff for the 50th percentile
  • 22 for the 75th percentile
  • 25 for the 90th percentile
  • 27 for the 95th percentile
  • 34 for the 99th percentile

~ Bonus Questions ~

Who is your favorite Hero?
  • Nino (7.7%) is the winner, followed by Ike (6.3%) and Lucina (4.5%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Which Hero do you dread facing in battle the most?
  • Reinhardt (26.2%) is far and away the winner, followed by Azura (12.2%) and Hector (10.6%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].

Who is the most Overrated Hero?
  • Hector (21.0%) is the winner, followed by Reinhardt (15.5%) and Takumi (8.8%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Hector has stolen the top spot from Takumi, Reinhardt rose from #6 to #2, and Nino has entered the top 10.

Who is the most Underrated Hero?
  • Alfonse (5.2%) is the winner, followed by M!Robin (4.8%) and Klein (2.5%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Alfonse has risen from #6 to #1, Hana has fallen from #4 to #10 and Subaki has fallen from #3 out of the top 10 entirely. Cecilia, Eliwood, and M!Corrin entered the top 10.

If you could immediately receive any Hero at 5* rarity, who would it be?
  • Hector (12.3%) is the winner, followed by Bride Cordelia (11.2%) and Azura (6.4%)
  • Top ten here: [Graph].
  • Runner-ups here: [Graph].
  • Since last time, Julia has fallen from #4 to #8, and Celica and Spring Camilla entered the top 10.

Sacred Stones (30.6%) is the game most wanted to be featured on the next new banner. The runner-up is Radiant Dawn (11.5%), followed by Awakening (7.0%). Full results here: [Graph].

Graphs for the “Rate your feelings on the following statements” questions:
  • [Graph 1], [Graph 2], [Graph 3].
  • The most responses of “Strongly Agree” is on the statement “Nino always does her best.”
  • More people think that Takumi did something wrong than think Takumi did nothing wrong
  • Most people agree that Veronica deserves friendship
  • “There should be a way to change boon/bane/ivs” average score is 3.69.
  • “Nothing will ever be as good as Chrom vs Ephraim” average score is 3.20.
  • “There should always be some amount of login orbs” average score is 4.35.
  • “Nino always does her best” average score is 4.17.
  • “The best thing about the gauntlets is the fanart” average score is 3.74.
  • “Takumi did nothing wrong” average score is 2.77.
  • “I would pull on a Summer seasonal banner” average score is 4.03.
  • “Veronica deserves friendship” average score is 3.69

~ Feedback ~

As always, I received lots of great feedback, both in your survey responses and in the thread itself. My goal is to make each survey even more refined than the last, and I think it’s come a long way since the first one. A heartfelt thank you to all participants for your encouragements and criticisms - these surveys wouldn’t be where they are without your feedback. But it’s not all serious: feedback messages also included:

  • Greetings from Finland, Hong Kong, Canada, Russia, Indonesia, and the Caribbean. Hello!
  • Equal amounts of praise and criticism for the joke questions at the end
  • 3 people think I’m secretly a Nintendo/IS employee – I wish!
  • Inquiries about Shadows of Valentia: I’m playing it right now, near the beginning of Act 4. It’s pretty good, but still has its share of flaws. Alm > Celica, fight me
  • A detailed description of why Setsuna should wield the Fujin Yumi instead of Takumi
  • 10 messages of Veronica love, 19 messages of Veronica hate
  • Multiple people responding during work
  • 15 Anti-Takumi messages
  • 1 Offer for a candlelit dinner
  • The usual F2P BTW, Disgusting, Skilled Roy, Do your Best, Jojo memes, and too many other memes to possibly mention!
I do read all of the feedback – if you want a direct response to something you wrote, comment below or PM

~ Closing Remarks ~

[For all of the graphs in one album, click here].

Thanks again to everyone who participated! I hope you find the results interesting, and if there’s anything else you think can be discovered from the data, let me know and I’ll do my best to oblige!
submitted by ShiningSolarSword to FireEmblemHeroes [link] [comments]

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